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A narrative maze, originally created for Indiepocalypse #56. Music by Carrie Z. Lost in Her Sun-Drenched Majesty’s verdant and terrible gardens, with only the dubious guidance of flowers, a sole reveler seeks to escape. In a crowded train car, two strangers meet, talk a while, and then part.
20th Place - Short Games Showcase 2024
| Average Rating: Number of Reviews Written by IFDB Members: 1 |
This game reminds me in a weird way of an older parser game called Byzantine Perspective. Both revolve around a strange issue with perspective that takes a while to resolve.
My first thought when playing this game was bewilderment. All of the game text was about a kind of mystical garden, frightening and old. You stumble around in it, looking for escape.
But, the choices are all about a conversation that you have on a train with a stranger who looks oddly familiar.
The game ended really quickly at first, but I realized it was called a maze. I eventually figured a way out: (Spoiler - click to show)picking choices related to connecting to the stranger next to you. Near the end, I picked wrong, but replayed and got it right.
The ending resolves the discrepancy in perspective.