Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Das Schneemädchen, by Michael Baltes
1 of 1 people found the following review helpful:
A short German parser game based on Japanese folklore, May 1, 2025
Related reviews: about 1 hour

It's interesting, I've seen Japanese-inspired games pop up in several non-English IF competitions in the last few years (I think Spanish had two), so it's kind of a mini-trend.

This was a fairly polished small game about two lovers separated by many miles and bad weather. You first play as the man, stricken by bad weather and looking for a place to rest.

You then play as the woman, seeking after her lost lover.

Gameplay is story-focused. There are puzzles, some I had trouble with (fortunately there are hints and a walkthrough), but they are all there to further the story, which is about the titular Snow Maiden.

I played to one ending out of 3. I did find some of the puzzles pretty hard, especially for a foreign-language speaker, as it required using some verbs I didn't know and examining, taking and using different background elements in ways that I couldn't have intuited on my own. I'd be interested in knowing from native speakers how hard they found these puzzles. I also felt a bit railroaded into actions I wouldn't have wanted to do in real life (this may be due to the ending I chose and there might be another path outside the walkthrough).

Overall, I liked the overall storyline and the beautiful imagery. I think most people who play German parser games would find it worth their while.

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Les Attinantes, by Korwen
A medieval conspiracy game that plays out over several days, April 7, 2025
Related reviews: about 1 hour

This French fantasy game is divided in both space and time. You have four days in which to act, and a large map where you can hop to different areas.

I found one ending, but I know how I could have gotten more.

The main idea is that a strange events has happened: the Gods that once ruled mortals have left, agreeing to deal with the human world no more. But some still cling to their worship.

Wandering around town, you follow clues that lead you to a conspiracy involving both gods and King. You must choose what to do with the news that you've learned.

Overall, it was fun. The giant map was intimidating, as well as the four days, but in the end most areas have nothing special and only one event of importance happens in one area each on days 2-4, making it a brief but interesting story with a large chunk of worldbuilding.

Like one comment said on itch, it would be fun to be able to order the tasty food described in the inns!

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L'héritage de Tatie Lucette, by ErwannS
Interrogate potential heirs to figure out who to give powerful artifacts to, April 6, 2025
Related reviews: about 1 hour

In this game, you are the lawyer or executor of Tatie Lucette and have to distribute her estate.

To do this, you examine each of the three objects (a fortune-granting golden scepter, a future-telling lamp, and some kind of weird sexual toy that transfers mind consciousness). You have to read many epistolary fragments of Tatie's history to figure out what she was like (a spy, a singer, actress, fighter, drug-user, extensive lover, and so on). Each of her 9 attributes maps on to one of the 3 artifacts.

In addition, there are 7 possible heirs (including a cat), each of which possesses differing amounts of those 9 traits.

So, it's pretty simple: find the three traits each object has, find the person who has those traits, and win!

Unfortunately, there is a time-limit, so you can't interrogate everyone. So you need to carefully pick what you'll ask who.

Or, like me, you can replay several times.

There are a ton of words in this. As a non-native speaker, it was a struggle to read a pageful or more for every choice when each of 8 different options on the screen leads to 8 or more options (so basically like a 50-100 page French book).

The game openly embraces drugs and sexuality, even having you show pornography to a minor at one point, which stuck out to me as something I didn't really feel comfortable with.

Overall, the writing was amusing and the puzzle structure was a good one that I could see being fun in future games as well.

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Où est passé Mathieu Moreau ?, by Thomas Collet (Fantôme Apparent)
3 of 3 people found the following review helpful:
A Google Calendar treasure hunt (in French), March 12, 2025
Related reviews: about 1 hour

This was a really clever game. It's currently implemented in Google Calendar, which means it may be ephemeral media; but the author is able to export a google calendar for download (player's can't as they don't have permissions to edit), so I hope they do so to keep this for future generations!

Playing the game means adding the google calendar to a google account (I used a burner account). You then look at appointments and the information in them. They link to real google earth locations and to youtube videos and, at the end, to pdfs.

Gameplay for me consisted of a lot of searching of names and keywords. The game is clever and makes some posts only consist of symbols to keep you from seeing everything at once by searching for 'le' or something like that (although basic words like that don't work anyway).

The story is science fiction and is non-linear in nature, and I experienced some ending things before some middle things. Themes include relationships, loss, liminal spaces, the Backrooms (?), and more. A lot of fun to experiment with. I don't think it holds much replay value but that's not intended anyway, I think.

Google translate works great for this game, very easy to copy and paste into another window and many of the links and some words are in English.

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Oremus, by Narkhos, Stormi
3 of 3 people found the following review helpful:
A pixel-art Vorple mystery parser game set in an Abbey, March 11, 2025*
Related reviews: about 1 hour

This French game in Concours de Fiction Interactive Francophone 2025 was a delight to play. It's a puzzle-focused Vorple game with extensive parser illustrations. Puzzles are fairly simple (although my lack of knowledge of a few words caused me some problems).

While the game doesn't feel small, each part of the game is pretty constrained so there aren't too many options and you are free to experiment till you figure out what to do next. There was one poem that was a bit hard to figure out, and I had the biggest trouble figuring out how to put something on something because I was bad at French (fortunately there are a lot of synonyms!).

The plot is that you are accompanying your master, a detective, to visit a monastery. You have to help him get in, then, the next day, solve a series of mysterious occurrences.

The game does take a pretty dramatic shift in what's possible in the very last act that surprised me, but the art for that part was also very nice. Overall, one of the more fun games I've played in a while.

* This review was last edited on March 13, 2025
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Sand-dancer, by Aaron Reed and Alexei Othenin-Girard
2 of 2 people found the following review helpful:
Game about modern Native americans, symbolic choices and sand, March 2, 2025
Related reviews: about 1 hour

This game was apparently the tutorial game in Aaron Reed's book on writing games in Inform 7, which is pretty neat.

It features a disaffected native American youth who is having school, family, and girl problems and ends up blacking out and driving fifteen miles off the road and into the desert. When you crash, you find that bad weather is coming, and you have to figure out how to either keep safe or get back.

The game has a lot of symbolic/bizarre scenes as well as a spooky abandoned place to explore.

It's completely believable that this is a tutorial game, as it shows off a wide variety of Inform tools (such as things that can be opened or closed or pushed or pulled, smelling, darkness, listening, hidden objects, conversation, etc.). Speaking of conversation, it uses 'suggested topics' which it seems was controversial when the first reviews came out but is now pretty common and generally accepted (such as in Counterfeit Monkey).

Others have pointed out that the polish is a little thing when it comes to custom responses or synonyms. I do generally dislike this in games but as a tutorial game it makes sense; you don't want to overwhelm a new author with the immense amount of custom declarations you need to make to make a game 100% polished.

I liked the storyline overall. I don't see too many Native American IF stories, and while the author doesn't seem to be (?? maybe I'm making assumptions here) firmly rooted in that culture, neither does our protagonist, who specifically struggles with being placed in between three or four different kinds of culture and tradition. I liked this, and I'm glad it was recommended for the Player's choice tournament.

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Man, Unlidded, by Joey Jones
1 of 1 people found the following review helpful:
Complex and meaningful game based on smell, February 14, 2025
Related reviews: about 1 hour

This game kind of threw me out of whack for a while and is one reason I was late playing Shufflecomp games.

I started this Gruescript game (which is parser-like but with buttons for actions and inventory items). In it, you play as someone in a post-apocalyptic world that has been flooded and where most people seem to be dead or gone. You invite a neighbor over for coffee, and they offer you drugs that enhance your memory.

I had fun in my initial experience with the game, running through it and getting into my first memory. But I got really stuck after that. The game says (early, light spoilers) that the pills give you memories when (Spoiler - click to show)you smell two things. But it didn't say you had to do that simultaneously, so I just thought the pills were good for 2 memories. I got super stuck.

I eventually tried the hints, and saw the file was big, so I got overwhelmed and put off both this game and the whole shufflecomp. I ended up playing this one last, expecting it to be huge, but it wasn't overwhelming. Each memory is just a couple of rooms. Even with the walkthrough, I tried to just guess what needed to happen, but even my best guesses were often wrong, so difficulty-wise this game kicked my butt. (Also, wouldn't (Spoiler - click to show)potato chips and (Spoiler - click to show)mashed potatoes have almost the same smell? The texture is the biggest difference to me).

Writing-wise this game is exactly the kind of game I like. Very cool Inception-style plot (a bit more literally than the term is usually used but not quite). Lots of revealed mysteries and a great ending that ties it all together.

Someone else may not have the weird intro I did, especially if you realize you need to have (Spoiler - click to show)simultaneous combinations of two smells.

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hanging & wiving goes by destiny, by KA Tan
A long story about Bluebeard with multiple narrators, January 18, 2025
Related reviews: about 1 hour

My view on this game seesawed wildly over time.

I played it while going through the short game showcase in fairly rapid order. I felt dismay at seeing the large chunk of text in the first passage. Then I clicked through as fast as I could without reading to estimate the size of the game (since most choice-based games lack such indications, although this one turned out to be in acts). I found out that it was essentially 'click to move forward', and I sighed; the sigh deepened when I realized each page had many 'aside' links that went to several-page long linear texts.

So this, in the end, is just a long story, with mild nonlinearity. That means that, rather than judging it against all interactive fiction, where bad writing can be made up for by clever mechanics, I would instead be comparing it to all written stories.

And in that vein, it is good, getting better as it goes on, due to its slow buildup. But I feel like the narrators could have been more strongly differentiated in voice (all felt pretty refined, educated, resigned and frank, despite describing very different events) and that more of a plot arc could have been built up; the climax seemed sudden with no denouement.

I do believe this is just a matter of taste; I prefer more pulpy/genre fiction than literary fiction, and I can think of several people I could recommend this to who would deeply enjoy it. For me, I don't think my time was wasted and I'm glad the author has made it, but I missed the things mentioned above and, as a work of IF, I would have loved more involvement.

On a side note, the 'restart' button is in the lower right corner, and the 'move on' button was right next to it, and sometimes the way to move on was clicking a word, so I ended up clicking 'restart' on accident several times, often when the passages were most exciting. I feel like this is more my fault than the author's fault, so I'm only mentioning this so that others can avoid being dumb like me.

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Flashpoint, by Sailing Shells Games
A horror story set in a small-town school dance, January 16, 2025
Related reviews: about 1 hour

This game was entered in the Short Games Showcase. It's a choicescript game and begins with a lengthy opportunity to pick your gender, outfit, romantic interests, strengths, etc. before beginning with the main story.

The setup is that you're in a kind of trashy forest town where the woods are haunted with what the elders call angels. Your town has a lot of rules set up to help you avoid them, but you all are braving them during the school dance.

Your town has its share of bullies, and one of them is on the hunt for you due to events out of your control. All of this comes together at the dance.

I enjoyed the setup/premise and liked the characters and writing. I was a tiny bit disappointed with the ending, as I was hoping more for a survival story while I felt it was leaning more for an urban (or, in this case, rural) fantasy. Overall though this works as a complete whole.

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Scarlet Sorceress: The Mystery of Castle Alaire, by Vance Chance
3 of 3 people found the following review helpful:
Solve a theft in a magical castle, January 14, 2025
Related reviews: about 1 hour

This game was entered as part of the short games showcase for games under a half hour, but it is quite a bit longer than that. It's part of a larger, projected Choicescript game.

The setting for this game is a magical fantasy world where women can be born as powerful sorceresses associated to different elements and men can become Guardians who have anti-magic powers and can defend sorceress or fight them.

You play as a fire sorceress, but can choose your specialty within fire. There is an extensive amount of early customization, not just for your character, but also for the game itself. I found this a bit overwhelming as I was expecting a small chunk of game for the competition, but it makes sense as part of a larger work.

The game has an extended intro section where you meet characters and explore. There doesn't seem to be much long-term effect of your choices here, besides setting a couple of romantic options. It's more flavor, but it's well-written flavor.

Later on the game hops into an investigation mode which I think has close to twenty subsections (which again shows how large this game is, as to fit under thirty minutes each subsection would have to take less than a minute to read). In this section, you can investigate three suspects' rooms with a time limit, and also different areas of the castle. In between investigation segments, you must attend a party, with choices of who to dance or flirt with.

Some investigation options let you use magic to solve them. This consumes the magic.

I was able to solve the puzzle the first try, although I wasn't sure until later on, and I thought the game did a good job of steadily building clues.

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