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Why Pout?by Andrew Schultz profile2024 Inform 7
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(based on 5 ratings)
1 review — 9 members have played this game. It's on 2 wishlists.
Silence! We GAVE you ice cream.
Content advisory: there's a small profanity-themed area with no penalty whatsoever for skipping it. It is clearly signposted. Just so you're forewarned!
| Average Rating: based on 5 ratings Number of Reviews Written by IFDB Members: 1 Write a review |
**Why Pout?** by Andrew Schultz
Andrew Schultz has a long history of making wordplay games which all follow the same general pattern (typing words based on an overarching wordplay theme using words that appear in the location) as well as a large repertoire of other games (like chess games and even a baseball game).
His longest running series, called 'Prime Pro-Rhyme Row', involves rhyming pairs of words. While fun, I had the feeling it was getting mined out.
This game takes on a fresh mechanic that still involves two-word pairs. Unlike the rhyming games, which could be slowly brute-forced by trying each letter of the alphabet and then adding multi-consonant starters, this puzzle type (which I won't spoil just in case) can be solved through multiple means, including auditory and mechanical, but with much less possible lawnmowering.
That's not to say it's trivial. I did use hints a couple of times. It turned out one puzzle was there that I didn't even realize was a puzzle that was gating all the others.
Anyway, the story here is mostly surreal, with a sequence of random, fantastical things that don't exactly fit a coherent narrative, but the overarching plot is heartwarming and fun: you're collecting friends. In different areas you find people that need help, and, in return, they help you solve more of your puzzles, and can give you pep talks as well.
This is a lot of fun. The pep talks can be nice, too. Some are more general and vague:
> The ________ discusses ways to identify people or situations that justneed a bit of help, and how to do so without making them feel
> hopeless or in need of help, or that they got themselves in this
> position in the first place.
while others are more concrete:
> You think up a ________ you mumble under your breath. The
> merchant finds it a bit weird you like THAT as a way to keep positive.
> It doesn’t seem like that sort of thing helps the economy. Their
> cheeriness slips slightly, with impressively-balanced potshots at
> people more and less successful than they are.
I prefer the more concrete ones, as they have a lot of character.
Overall, this was fun. Recommended for fans of wordplay parser games.
New walkthroughs for September 2024 by David Welbourn
On Monday, September 30, 2024, I published new walkthroughs for the games and stories listed below! Some of these were paid for by my wonderful patrons at Patreon. Please consider supporting me to make even more new walkthroughs for...
Games with NPCs that tag along by Ghalev
List here any games that feature a (preferably memorable!) "sidekick" character - an NPC who follows the viewpoint character around for most or all of the game, as per Floyd in Planetfall or Trent/Tiffany in Leather Goddesses of Phobos.