Last night I was feeling depressed, laying in bed, and wanting to escape. I wanted to do something that was simple, that didn't engage any of the emotional parts of my brain. So I thought an Andrew Schultz game might do the trick. I was right.
Like the story behind a PennyPress logic puzzle or a Mr. Mystery invisible ink game, Why Pout? has a barely there plot with barely there characters saying barely anything coherent. What is does have is a gleeful amount of homophone puzzles which are heavily clued and heavily hinted if you're struggling. I breezed through in about an hour, requiring only a few hints to nudge me in the right direction.
Would this game be better if the characters were more fleshed out? Probably. Would it be better with an actual story? Perhaps. But then it would have felt more out of place to have an area dedicated solely to reeling off a bunch of cuss words. And sometimes, when you're depressed, you just need a safe space to ****ing swear.