This is a windows executable game in a custom system. It runs in the command line but also has pop-up windows with html-style formatting for things like hints and pictures.
It describes itself as an old-school 80’s type game with minimal story and mostly puzzles, several of them timed.
The idea is that you are on a mission to help rescue a kidnapped girl but your plane crashes near a pyramid and you find out the kidnapper, a shaman, died and the girl has disappeared.
The game is ultra-minimalistic in text. For instance, the description of the first room is:
You are in the desert.
So from here I can go north south or east.
I see the plane.
Wandering around, there are several interesting things, like a foggy area called 'Perdition" and a strange altar.
I had some trouble with the parser. Early on, I was trying to answer the phone, and I had the following exchange:
I see the plane
Incoming video call…
What now Me?
> answer call
Ok.
Incoming video call…
What now Me?
> i
You Own:
a mobile phone
Incoming video call…
What now Me?
> x phone
Let’s see…
Incoming call 0331785692
What now Me?
> push answer
But… the cell phone isn’t ringing
What now Me?
My character’s name was Me because the way the game asked for my name was:
Are you the chosen one?
Who knocks at this door?
and I answered ‘Me’.
Sometimes when I got an error in the game, no matter what my next move was, the error would repeat. For instance:
> x mantle
MANTLE ? It’s not relevant now.
What now Brian?
> go in house
MANTLE ? It’s not relevant now.
What now Brian?
>
There is a help system, that first gives your a kind of riddle hint and then an explicit action. In many places, the only hint is a picture of a mummified hand and the phrase “Do you want a hand? Not now…;-)”. In others it’s more explicit. The hints often refer to things that aren’t in the room description, like walls.
I was able to get into a house with drawings in it, and the hints include a picture with a reversed message, but at that point I got stuck. I’d be happy to try again with a full walkthrough, or if anyone else can get past that point.
The best parts of this game were the cool audio messages and the very nice drawings; very nice additions for a custom command line parser!
While I am giving a 1-star vote at this time, I don't think the game is horrible. It's just that my criteria are:
polish (where the game could use some more commands it understands),
interactivity (where I was lost on what to do a lot),
descriptiveness (the game uses a minimalist style),
emotional impact (which I do think is good and is worth a star with the cool pictures), and
would I play again? (and right now I do not feel that way).
I'd be happy to bump it up one star if the author requests it, but right now those are my feelings.