Ratings and Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Timeout, by Stephen Hilderbrand
1 of 2 people found the following review helpful:
A wacky factory with death timers and randomization, July 10, 2017*
Related reviews: about 1 hour

This was one of the hardest games for me to try to finish. You are in a factory with room names like "218 IMO" and "PUR PLE", with characters like "TIND-R-FUT" and "YES-R-KNO".

There is a timer that kills you randomly, over and over (you are a band of six robots, so you have six lives). The solution to the game is randomized, but there are also many irrelevant puzzles.

* This review was last edited on July 16, 2017
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Shattered Memory, by Andrés Viedma Peláez (as 'Akbarr')
2 of 2 people found the following review helpful:
An intriguing game based on amnesia, waiting in a very long line, July 10, 2017*
Related reviews: 15-30 minutes

This is a somewhat kafka-esque game which is translated from spanish. It was later retranslated as 'dead reckoning' (which can be found at the Olvida Mortal page, not the other game also titled Dead Reckoning

You wake from a sort of fugue in a very, very long line. You can't remember why you're there.

The game was essentially fair, and had great atmosphere, but it had one really, really bad 'guess the sentence' puzzle involving the SAY TO WOMAN "something something" type command.

Has some brief strong profanity.

* This review was last edited on July 16, 2017
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Prized Possession, by Kathleen M. Fischer
3 of 3 people found the following review helpful:
A medieval conversation-based romance adventure, July 10, 2017*
Related reviews: about 2 hours

This is an action-heavy game set in medieval times, a sort of romance.

You play a young woman whose leg is damaged at a young age, before being forced to reside with a cruel lord. In several cinematic or conversational scenes, you decide your future, dealing with brigands and romance.

The biggest problem here, and it's a problem with many of Fischer's other well-put-together games, is in the cluing. It's hard to know exactly what you're meant to do. The game could use a great deal of more direction.

* This review was last edited on July 16, 2017
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The Evil Sorcerer, by Gren Remoz
2 of 2 people found the following review helpful:
A somewhat buggy and underclued fantasy adventure that grew on me, July 10, 2017*
Related reviews: about 1 hour

This game has a lot of bad signs; typos/grammar errors, the plot is literally 'destroy the evil sorcerer', random text dumps happen.

But it actually seems pretty original later on; there are several NPCs, a house with an unusual layout, an island to wander around, and an unexpected story.

I had to read the accompanying transcript, but I liked this in the end.

* This review was last edited on July 16, 2017
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Crusade, by John Gorenfeld
2 of 2 people found the following review helpful:
A buggy take on the crusades and a parody of Jesus' death, July 10, 2017*
Related reviews: about 1 hour

This game puts you in the place of a general during the crusades.

You have to break into a city and talk to the king. There's a lot of guess-the-verb happening here.

Then you end up telling the story of Christ's death, with some parody elements. You have to reconstruct it into a more 'exciting' story to convert the king.

* This review was last edited on July 16, 2017
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Colours, by J. Robinson Wheeler
1 of 1 people found the following review helpful:
A fascinating but ultimately too obscure game based on colours, July 10, 2017*
Related reviews: about 2 hours

This game actually reminded me of the new game Niney (in 2017), where you 'become' different things for this people.

This game has you perform a task for 26 different people (not related to the alphabet). However, knowing what you need to do is really, really hard, involving a cryptographic puzzle.

Then the game involves color shifting and sorting, with a cool ending.

The code shows a character named Polly, but I didn't find them.

* This review was last edited on July 16, 2017
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Bane of the Builders, by Bogdan Baliuc
2 of 2 people found the following review helpful:
A competently programmed but hard 'hard sci fi' game, July 10, 2017*
Related reviews: about 1 hour

This game has you visiting a lost world where the builders, an ancient people of great power, had disappeared, and where your supervisor has disappeared.

It has a fairly small map, allowing you to explore much of it in 30 minutes or so, but it has a tricky maze and a propensity for hiding things in scenery objects.

Overall, I found it a mostly interesting story, reminiscent of a Star Trek movie.

* This review was last edited on July 16, 2017
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The Cruise, by Norman Perlmutter
2 of 2 people found the following review helpful:
An interesting cruise ship that devolves into a find-crystal-beat-wizard game, July 9, 2017*
Related reviews: about 1 hour

This game had a really promising opening. You board a cruise ship, and you are unguided; you wander into a gift shop, and can buy many things, there is a 4-day schedule, meals are offered throughout the day, etc.

And then BAM, it becomes a completely unoriginal text adventure where you have to solve unmotivated puzzles to find crystals to defeat a wizard. Why? It was so promising...

* This review was last edited on July 16, 2017
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The Coast House, by Stephen Newton and Dan Newton
2 of 2 people found the following review helpful:
A competent TADS game about finding your past in an old town, July 9, 2017*
Related reviews: 15-30 minutes

I like the atmosphere in this game. You're in a town on the Gulf Coast, exploring a town and an old wharf.

The game isn't large, so it doesn't take too long to finish. But it could be much better-clued. Without clues, this game is like playing monopoly for the first time without instructions.

There was one action required at the end that I found unusually gruesome, but somewhat logical in hindsight.

* This review was last edited on July 16, 2017
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Lovesong, by Mihalis Georgostathis
2 of 2 people found the following review helpful:
The first IFComp Quest game; short and buggy quest for love, July 9, 2017*
Related reviews: 15-30 minutes

This game is the first Quest game ever entered into IFComp.

You wandering in the first to give a flower to a girl. Then more stuff happens. It is really a teenagerish game (male, specifically), from the plotline to the poor spelling and bugginess.

At least the author was bold by going out on a limb, entering the first Quest game ever.

* This review was last edited on July 16, 2017
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