This is a violent and profanity-filled short little game with some graphics effects that has a bit of a parser in it (you can type 5 or 7 different commands) made for Ectocomp.
It seems like it was intricate to program in the 3 hours, but suffered from the lack of time.
This game has you starting as a confused Jack during Halloween, and quickly escalates from there.
The story is quite original for IF, though it resembles the plot of several non-IF media sources.
This is an ectocomp game, so it is short and buggy, but the concept is neat.
This is a SpeedIf made for Ectocomp. You play an old man who has experienced a loss, and who finds a dead cat on his lawn.
You have to clean up the cat, by finding various items about your house. As you do, a mysterious backstory is slowly unveiled.
While the final story didn't completely gel for me, I found this game fun and fascinating.
In this game, you are a monster with a varying number of body parts that you can modify by taking different things out of buckets and baskets nearby, including tails, skins, eyes, and 'extra'.
Its short and fun, written quickly for Ectocomp. It doesn't have an ending or graphics, but it's whimsical and fun.
This is a very short game but with some nice graphics and interesting concept. You are dead, and you are on the internet. You talk to some old friends and check out some old haunts.
It's an Ectocomp game, so it's fairly short, and it takes a lot of files to get running. It has very few branching points.
This game was quite creepy and icky at first, until I realized my true purpose.
This game is a play-and-replay game that was brilliantly coded in 3 hours or less, and provides more gameplay than most Ectocomop speed IF. Recommended. I can't say much more without spoiling it.
This game was entered in Ectocomp 2013. It has a short sequence based on the Voodoo religion, and includes a fairly clever puzzle.
Because it was a speed-IF, it has a bunch of rough edges. Also, the game has quite a bit of profanity. But the concept is much better developed than most ectocomp games.
This game has a great atmosphere. Its for ectocomp, so its really short, but it has well-clued actions for you to get ready for a wedding in a poor village.
Every item has a message attached to it, and the story has a nice buildup given how short it is. Great fun-to-time ration.
This is a short twine game about a creepy mirror. It's jumbled and not polished at all, but it had a sort of breathy earnestness that makes the game more fun, like certain creepy pastas.
There is a creepy mirror in your house, and something can be seen inside. What is it? Is it real?
This was a short ectocomp that was intended to bad, to help A. Snyder's game not be last (A. Snyder is Mike Snyder's kid). Neither game ended up being last.
This game has a lot of fake blob language with a grammar and everything. It's silly and purposely bad, and short, but it was fun learning blob grammar and exploring endings.