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23rd Place - 7th Annual Interactive Fiction Competition (2001)
>INVENTORY - Paul O'Brian writes about interactive fiction
I don't so much mind linearity, if the line is fairly wide and provides lots of interesting stuff to look at on the way. This game, however, was reminiscent of its initial image: a long, thin line trailing its way through a trackless desert. Sure, it gets you somewhere eventually. But the trip is pretty dull.
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This game puts you in the place of a general during the crusades.
You have to break into a city and talk to the king. There's a lot of guess-the-verb happening here.
Then you end up telling the story of Christ's death, with some parody elements. You have to reconstruct it into a more 'exciting' story to convert the king.