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About the Story"You were minding your own business, doing the work of The Computer, hard at work on the floor of Plastic Factory K, inhaling plastic fumes for a bed-slot in the increasingly hip and high-rent Alpha Complex. Pull this lever, push that button; your life had become a routine in some vast Ueberplan thought up by The Computer, the "benevolent" master of all you know. Game Details
Language: English (en)
Current Version: 4 License: Freeware Development System: Inform 6 Baf's Guide ID: 1658 IFID: ZCODE-4-200108-A791 TUID: 17re7tqp37sky0ra |
35th Place - 7th Annual Interactive Fiction Competition (2001)
>INVENTORY - Paul O'Brian writes about interactive fiction
I was able to play through successfully [the first time through], and that's worth something. That first experience had some good points -- there were some funny spots in the writing, and some sort of fun cut scenes. On the other hand, it was mostly a negative experience.
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This was one of the hardest games for me to try to finish. You are in a factory with room names like "218 IMO" and "PUR PLE", with characters like "TIND-R-FUT" and "YES-R-KNO".
There is a timer that kills you randomly, over and over (you are a band of six robots, so you have six lives). The solution to the game is randomized, but there are also many irrelevant puzzles.