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Game Details
Language: English (en)
Current Version: 1 License: Freeware Development System: Inform 6 Baf's Guide ID: 1668 IFID: ZCODE-1-010902-88E4 TUID: 1ayohfkmq2ravuwz |
20th Place - 7th Annual Interactive Fiction Competition (2001)
>INVENTORY - Paul O'Brian writes about interactive fiction
Somehow, the whole thing seemed to be the product of some fairly surface thinking. As a result, I never felt particularly immersed in the game. It's not that it was terribly offensive or outright bad, but its various problems and its by-the-numbers nature kept me at arm's length. Given that these were more or less the exact criticisms leveled at my first game, I understand very well how they can happen, and I'm optimistic that the author's next work can build on this game's strengths while addressing its weaknesses.
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This game has a lot of bad signs; typos/grammar errors, the plot is literally 'destroy the evil sorcerer', random text dumps happen.
But it actually seems pretty original later on; there are several NPCs, a house with an unusual layout, an island to wander around, and an unexpected story.
I had to read the accompanying transcript, but I liked this in the end.