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1-3 of 3 >INVENTORY - Paul O'Brian writes about interactive fiction Somehow, the whole thing seemed to be the product of some fairly surface thinking. As a result, I never felt particularly immersed in the game. It's not that it was terribly offensive or outright bad, but its various problems and its by-the-numbers nature kept me at arm's length. Given that these were more or less the exact criticisms leveled at my first game, I understand very well how they can happen, and I'm optimistic that the author's next work can build on this game's strengths while addressing its weaknesses.
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2 people found the following review helpful:
A somewhat buggy and underclued fantasy adventure that grew on me, July 16, 2017This game has a lot of bad signs; typos/grammar errors, the plot is literally 'destroy the evil sorcerer', random text dumps happen. Was this review helpful to you? Yes No Remove vote | Add a comment
- Audiart (Davis, CA), January 8, 2009
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