The Evil Sorcerer

by Gren Remoz


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>INVENTORY - Paul O'Brian writes about interactive fiction

Somehow, the whole thing seemed to be the product of some fairly surface thinking. As a result, I never felt particularly immersed in the game. It's not that it was terribly offensive or outright bad, but its various problems and its by-the-numbers nature kept me at arm's length. Given that these were more or less the exact criticisms leveled at my first game, I understand very well how they can happen, and I'm optimistic that the author's next work can build on this game's strengths while addressing its weaknesses.

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2 of 2 people found the following review helpful:
A somewhat buggy and underclued fantasy adventure that grew on me, July 16, 2017
by MathBrush
Related reviews: about 1 hour

This game has a lot of bad signs; typos/grammar errors, the plot is literally 'destroy the evil sorcerer', random text dumps happen.

But it actually seems pretty original later on; there are several NPCs, a house with an unusual layout, an island to wander around, and an unexpected story.

I had to read the accompanying transcript, but I liked this in the end.

- Audiart (Davis, CA), January 8, 2009

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