This game has you exploring a little abandoned islet. It really reminds me of the little prince with its illustrations, especially a sheep, a snake, a desert, etc.
It has a music-based puzzle (without sound) that was nice. It was all very light, though, and had you take some actions that are rather unguessable. The pictures were pleasant, though.
This game has you wandering an enormous mansion, exploring room after room, with hidden passages and a strange woman in the library.
I enjoyed it, but only because I used hints. The game has the sort of thing where you have 20 similar rooms and one of them has a scenery item that can be used.
The author is a little too smarmy; if you type nothing, you get "Let me explain something here; you're playing a text adventure...no text, no adventure, get it?". That kind of 'oh silly player' attitude is prevalent. It has a lot of poetry and some physical simulation (freezing and melting in an optional puzzle, flushing toilet, etc.)
In this game, you are in a MUD (like a text version of World of Warcraft). You have to join a beginner quest and complete it.
The game has several entertaining characters. It contains an in-game hint system that makes sense.
I found some bugs related to attempting to do things twice (like after dying).
The game seems to hint at some risque business, but there's nothing really like that (at least not explicitly).
This was one of the hardest games for me to try to finish. You are in a factory with room names like "218 IMO" and "PUR PLE", with characters like "TIND-R-FUT" and "YES-R-KNO".
There is a timer that kills you randomly, over and over (you are a band of six robots, so you have six lives). The solution to the game is randomized, but there are also many irrelevant puzzles.
This is a somewhat kafka-esque game which is translated from spanish. It was later retranslated as 'dead reckoning' (which can be found at the Olvida Mortal page, not the other game also titled Dead Reckoning
You wake from a sort of fugue in a very, very long line. You can't remember why you're there.
The game was essentially fair, and had great atmosphere, but it had one really, really bad 'guess the sentence' puzzle involving the SAY TO WOMAN "something something" type command.
Has some brief strong profanity.
This is an action-heavy game set in medieval times, a sort of romance.
You play a young woman whose leg is damaged at a young age, before being forced to reside with a cruel lord. In several cinematic or conversational scenes, you decide your future, dealing with brigands and romance.
The biggest problem here, and it's a problem with many of Fischer's other well-put-together games, is in the cluing. It's hard to know exactly what you're meant to do. The game could use a great deal of more direction.
This game has a lot of bad signs; typos/grammar errors, the plot is literally 'destroy the evil sorcerer', random text dumps happen.
But it actually seems pretty original later on; there are several NPCs, a house with an unusual layout, an island to wander around, and an unexpected story.
I had to read the accompanying transcript, but I liked this in the end.
This game puts you in the place of a general during the crusades.
You have to break into a city and talk to the king. There's a lot of guess-the-verb happening here.
Then you end up telling the story of Christ's death, with some parody elements. You have to reconstruct it into a more 'exciting' story to convert the king.
This game actually reminded me of the new game Niney (in 2017), where you 'become' different things for this people.
This game has you perform a task for 26 different people (not related to the alphabet). However, knowing what you need to do is really, really hard, involving a cryptographic puzzle.
Then the game involves color shifting and sorting, with a cool ending.
The code shows a character named Polly, but I didn't find them.
This game has you visiting a lost world where the builders, an ancient people of great power, had disappeared, and where your supervisor has disappeared.
It has a fairly small map, allowing you to explore much of it in 30 minutes or so, but it has a tricky maze and a propensity for hiding things in scenery objects.
Overall, I found it a mostly interesting story, reminiscent of a Star Trek movie.