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12th Place - 7th Annual Interactive Fiction Competition (2001)
>VERBOSE -- Paul O'Brian's Interactive Fiction Page
Between the flat writing and the lack of context, I found it difficult to care what was going on in the game -- it all seemed a little arbitrary. The game employed some visual tricks that were helpful. Crayon sketches were scattered judiciously throughout, and unlike Arrival's crayon-work, these sketches had the effect of creating a soft, watercolor ambience rather than a childlike one. Also, the game selects the background color based on the time of day, and this too is an effective trick. Still, these techniques weren't enough, for me, to counterbalance the sluggish prose, and I left the game feeling pretty unmoved.
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It has a music-based puzzle (without sound) that was nice. It was all very light, though, and had you take some actions that are rather unguessable. The pictures were pleasant, though.
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This is version 2 of this page, edited by Paul O'Brian on 24 April 2008 at 6:20pm. - View Update History - Edit This Page - Add a News Item