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About the StoryIn this small game, you play as an adventurer. You have traveled long and far and have now fallen onto an island in the darkness before dawn. How will you escape from there and continue your journey? Game Details
Language: English (en)
Current Version: 1 License: Freeware Development System: TADS 2 Baf's Guide ID: 1688 IFID: TADS2-DEB6499A35AA9791CE012ABC294CFD5D TUID: 4azctrgdtf1rbocx |
12th Place - 7th Annual Interactive Fiction Competition (2001)
>INVENTORY - Paul O'Brian writes about interactive fiction
Between the flat writing and the lack of context, I found it difficult to care what was going on in the game -- it all seemed a little arbitrary. The game employed some visual tricks that were helpful. Crayon sketches were scattered judiciously throughout, and unlike Arrival's crayon-work, these sketches had the effect of creating a soft, watercolor ambience rather than a childlike one. Also, the game selects the background color based on the time of day, and this too is an effective trick. Still, these techniques weren't enough, for me, to counterbalance the sluggish prose, and I left the game feeling pretty unmoved.
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This game has you exploring a little abandoned islet. It really reminds me of the little prince with its illustrations, especially a sheep, a snake, a desert, etc.
It has a music-based puzzle (without sound) that was nice. It was all very light, though, and had you take some actions that are rather unguessable. The pictures were pleasant, though.
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