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In this small game, you play as an adventurer. You have traveled long and far and have now fallen onto an island in the darkness before dawn. How will you escape from there and continue your journey?
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v.4: 07-May-2022 16:32 -
Paul O'Brian
(Current Version)
- Edit Page - Normal View
Changed external review links |
v.3: 09-Jul-2021 15:13 - David Welbourn Changed description, download links | |
v.2: 24-Apr-2008 18:20 - Paul O'Brian Changed external review links | |
v.1: 16-Oct-2007 01:47 - IFDB
Created page |
>INVENTORY - Paul O'Brian writes about interactive fiction
Between the flat writing and the lack of context, I found it difficult to care what was going on in the game -- it all seemed a little arbitrary. The game employed some visual tricks that were helpful. Crayon sketches were scattered judiciously throughout, and unlike Arrival's crayon-work, these sketches had the effect of creating a soft, watercolor ambience rather than a childlike one. Also, the game selects the background color based on the time of day, and this too is an effective trick. Still, these techniques weren't enough, for me, to counterbalance the sluggish prose, and I left the game feeling pretty unmoved.
See the full review