Journey from an Islet

by Mario Becroft

2001

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1-4 of 4


>INVENTORY - Paul O'Brian writes about interactive fiction

Between the flat writing and the lack of context, I found it difficult to care what was going on in the game -- it all seemed a little arbitrary. The game employed some visual tricks that were helpful. Crayon sketches were scattered judiciously throughout, and unlike Arrival's crayon-work, these sketches had the effect of creating a soft, watercolor ambience rather than a childlike one. Also, the game selects the background color based on the time of day, and this too is an effective trick. Still, these techniques weren't enough, for me, to counterbalance the sluggish prose, and I left the game feeling pretty unmoved.

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- Edo, January 15, 2022

3 of 3 people found the following review helpful:
An illustrated TADS game reminiscent of The Little Prince, July 16, 2017
by MathBrush
Related reviews: 15-30 minutes

This game has you exploring a little abandoned islet. It really reminds me of the little prince with its illustrations, especially a sheep, a snake, a desert, etc.

It has a music-based puzzle (without sound) that was nice. It was all very light, though, and had you take some actions that are rather unguessable. The pictures were pleasant, though.

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- Audiart (Davis, CA), January 8, 2009


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