Interesting uses of colour in TADS - an IFDB Poll

by Dannii
RSS Feed

What are some interesting uses of colour in TADS games? Foreground, background text colours, or windows with different colours?

View Comments (1) - Add a comment


Journey from an Islet, by Mario Becroft
1 vote
(No comment) [+](No comment) --Dannii...

Vote for this game

Volcano Isle, by Paul DeWitt
1 vote
""The game puts..." [+]""The game puts the background color capability of HTML TADS to moderately creative use throughout, but by far the best is when the PC enters a pitch-black room. The background goes black and so does the text. The effect feels remarkably similar to what it’s really like to be in a pitch-black room — you know you’re doing something (like typing “turn on light”) and it’s having an effect, but you can’t see it happening. Then, when the action is successful, the evidence of activity is visible once more. I thought this was a pretty neat effect." (Paul O'Brian's review)" --Dannii...

Vote for this game

Golden Skull, by Neil K. Guy
1 vote
(No comment) [+](No comment) --Dannii...

Vote for this game

Is there another game that you think should be on this list? Just fill in the title of a game you'd like to vote for.
Game Title (or TUID or IFID):