What are some interesting uses of colour in TADS games? Foreground, background text colours, or windows with different colours?
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Journey from an Islet, by Mario Becroft 1 vote (No comment) [+](No comment) --Dannii... ![]() | |
Volcano Isle, by Paul DeWitt 1 vote ""The game puts..." [+]""The game puts the background color capability of HTML TADS to moderately creative use throughout, but by far the best is when the PC enters a pitch-black room. The background goes black and so does the text. The effect feels remarkably similar to what it’s really like to be in a pitch-black room — you know you’re doing something (like typing “turn on light”) and it’s having an effect, but you can’t see it happening. Then, when the action is successful, the evidence of activity is visible once more. I thought this was a pretty neat effect." (Paul O'Brian's review)" --Dannii... ![]() | |
Golden Skull, by Neil K. Guy 1 vote (No comment) [+](No comment) --Dannii... ![]() | |