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3 people found the following review helpful:
![]() by deathbytroggles (Minneapolis, MN) Limerick Heist, a simple game Of filching jeweled Fabergé Rhymes are this one's claim to fame And ease of play Puzzles are a bit obtuse Replays you will be contending In hopes that you can right deduce A many ending Charm, for sure, is ever present A smirk did find me several times But like reviews that are unpleasant Too many rhymes Was this review helpful to you? Yes No | Add a comment
2 of
2 people found the following review helpful:
![]() Limerick Heist does impress, its story impresses no less. I thought I was smart but then must restart, finding myself in a mess. Was this review helpful to you? Yes No | Add a comment
3 of
3 people found the following review helpful:
![]() by Steph C This is a standard heist plot with a soupcon of goofiness, told entirely in limericks. The limericks all scan (thank goodness, because there is nothing worse than something in verse from someone who thinks meter is optional) and there are some thoughtful touches such as coloring each heist member’s name and dialogue in a different color to make it easier to tell who’s saying what, which, as a nice bonus, gives the project a distinctive palette. And while there aren’t exactly puzzles, per se, there’s a couple of spots where you need to make a correct observation to reach a successful ending. This one is witty, fun, and doesn't take much of a time investment - give it a try!Was this review helpful to you? Yes No | Add a comment
2 of
2 people found the following review helpful:
![]() This game is a crime game where you assemble a team to pull off a heist. Absolutely everything is in limerick form, even the choices, which are all first lines of limericks. I give stars in 5 criteria: polish, interactivity, emotion, descriptiveness, and if I would play again. This game is both very polished and very descriptive. The limericks are clever, and the game uses color very effectively. It's funny, I'll admit, but the sheer number of limericks was wearying by the end. I often feel this way with poetry (I've never finished Paradise Lost), so I didn't feel very emotionally invested. The interactivity was a sort of gauntlet style where you could lose at any point in the story making the wrong choice. It makes for less writing (which makes sense with so many constraints!), but I wasn't really into the overall structure. There are some paths that do branch and recombine, though. And overall, I would play again, and I would recommend it to people looking for something quirky. Was this review helpful to you? Yes No | Add a comment
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