| Average Rating: based on 26 ratings Number of Reviews Written by IFDB Members: 5 |
- jsnlv (Philadelphia, Pennsylvania, USA), November 30, 2022
- Zape, September 3, 2020 (last edited on September 4, 2020)
- getlostdont, July 5, 2019
- nf, February 13, 2019 (last edited on February 14, 2019)
- E.K., September 2, 2018 (last edited on September 3, 2018)
Short adventure which eloquently puts our hero in the middle of the elements.
Style is dry and at the same time expressive, puzzles are rewarding, can be played in one sitting (20 minutes).
Very nice production!
Winter Storm Draco is a moody traipse through an over-snowed path, but with some strange sights on the way.
Winter Storm Draco is a game that is well-suited to its format. It plays on one of the strengths of the parser format, by allowing the author to wrench control from the player at key moments - first in navigation, when even the compass directions so ubiquitous in parser games mean nothing; later, in the end-scene.
I relied on the walkthrough in several parts but mostly there were textual clues enough to let a reader canny with parser game conventions to proceed without too much difficulty.
It has the signature self-referential, dry wit that came through so markedly in Nautilisia, though Winter Storm Draco is a little more introspective, a little grimmer. Overall, enjoyable and atmospheric.
- Stas, April 14, 2018
I rarely--if ever--give something five stars, but this vignette is a work of art. As art, as an artistic expression of IF, it gets five stars. If I qualify further, I may have to give something away, so just try it and see for yourself.
- xochie, October 24, 2017 (last edited on November 14, 2017)
- Ivanr, February 2, 2017 (last edited on February 3, 2017)
I loved this surreal little trip to Veederland. Winter Storm Draco has stuck; your job was to walk to the convenience store and pick up hot dogs, buns, and cheap wine for your roommates.
As a hearty New Englander, walking through a storm resonated with me, but of course, we can't buy wine at our convenience stores. That's a complaint about Connecticut, not about this wonderful work, which shares the same excellent sense of place that Veeder incorporates into his work.
Even though the game starts by getting you lost in a strip of woods between the highway and your neighborhood, it felt believable and real; I could easily draw a map of the area from memory alone.
One of the highlights of this work are the in-game clues. A slight bending of the 4th wall and a charming writing style lets Veeder directly suggest unusual actions and moves to the player, and it improves the overall work.
This piece has a mix of puzzles: a combat mini-game, a riddle, and a 'combine the items' puzzle. The variety makes it challenging, but all the puzzles are fair, logical, and obvious post-solution.
The ending is especially strong, and felt like a real-world experience, an important bit of grounding in an otherwise surreal piece.
- Squidi, October 12, 2016 (last edited on October 13, 2016)
- Brendan Patrick Hennessy (Toronto, Ontario), September 21, 2016 (last edited on September 22, 2016)
- Denk, September 2, 2016
- Molly (USA), June 23, 2016
- Doug Orleans (Somerville, MA, USA), April 29, 2016 (last edited on April 30, 2016)
This game begins with a fun text-effect introduction, teaching you about the background of Winter Storm Draco.
You then begin to try to get home from the grocery store to your house. You will encounter a striking variety of puzzles, including classic-style puzzles, combat, and conversation.
Overall, the writing is amusing (although the game clearly states that it is a serious documentary, and not intended to amuse).
This is a short parser game, and I strongly recommend it.
- Mr. Patient (Saint Paul, Minn.), January 17, 2016
- Caleb Wilson (Illinois), November 24, 2015
- Sobol (Russia), October 25, 2015
- Jason McIntosh (Boston), September 29, 2015 (last edited on September 30, 2015)
- Marco Innocenti (Florence, Italy), September 29, 2015
- Matt W (San Diego, CA), September 29, 2015
- CMG (NYC), September 29, 2015
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