| Average Rating: Number of Reviews Written by IFDB Members: 27 |
- BlitzWithGuns, September 13, 2014
- Sobol (Russia), September 12, 2014
I must have played through Galatea for at least two hours exploring all of the options. It was beautiful, intriguing, surprising, and sweet. I am still amazed at how it felt like a real conversation rather than playing a game. The first and only IF I have played that had no story progression, only exploration. Parser is polished. Overall a stunning must play on IF.
- wendladarlings, June 22, 2014
I have a lot of thoughts on this piece that wouldn't fit in a review. It's so well written, such a fascinating concept - and perhaps the best IF I've ever experienced that takes place completely through conversation and the haunts of memory, and desire...
...but I was disappointed in how un-Eliza it felt, that I kept approaching the animate Galatea as I might a computer program or Exploratorium exhibit to poke around in and never believed she was a living, breathing NPC. I didn't feel like the things I did had any real effect on her emotions - even though I knew that they did (considering Emily Short's IF talent and other works) and I also grew frustrated that so many of the things I wanted to chat about I couldn't...and then, when I peeked (after a few interesting endings) at a walkthrough, I noticed so many things I hadn't thought of...
...but I was also frustrated I never knew to say get down (instead of leave, step down, come with me) though the one "true" desire I'd had during the experience was a wish to get her off the pedestal.
That being said, Galatea does offer a markerstone experiment for how NPCs can react and be dynamic, though the lack of context and conflict make me wish so much to see her again with a story for me to truly be invested in.
- ButteredCatArray, July 2, 2013
- decourf (Norway), June 14, 2013
- DAzebras, April 18, 2013
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