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All Member Ratings

5 star:
(121)
4 star:
(137)
3 star:
(62)
2 star:
(21)
1 star:
(9)
Average Rating: based on 350 ratings
Number of Reviews Written by IFDB Members: 27
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- Witchy W, October 20, 2014

- BlitzWithGuns, September 13, 2014

- Sobol (Russia), September 12, 2014

- nosferatu, August 20, 2014 (last edited on August 21, 2014)

2 of 2 people found the following review helpful:
A uniquely beautiful experience, July 16, 2014
by Alyssa Barstow (California)

I must have played through Galatea for at least two hours exploring all of the options. It was beautiful, intriguing, surprising, and sweet. I am still amazed at how it felt like a real conversation rather than playing a game. The first and only IF I have played that had no story progression, only exploration. Parser is polished. Overall a stunning must play on IF.

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- wendladarlings, June 22, 2014

- Simon Deimel (Germany), May 20, 2014

- PVince81 (Germany), May 3, 2014

- frenolestes, April 1, 2014 (last edited on April 2, 2014)

- Snave, March 7, 2014

4 of 4 people found the following review helpful:
Behind the curtain, January 31, 2014
by scottmbruner (alameda, california)

I have a lot of thoughts on this piece that wouldn't fit in a review. It's so well written, such a fascinating concept - and perhaps the best IF I've ever experienced that takes place completely through conversation and the haunts of memory, and desire...

...but I was disappointed in how un-Eliza it felt, that I kept approaching the animate Galatea as I might a computer program or Exploratorium exhibit to poke around in and never believed she was a living, breathing NPC. I didn't feel like the things I did had any real effect on her emotions - even though I knew that they did (considering Emily Short's IF talent and other works) and I also grew frustrated that so many of the things I wanted to chat about I couldn't...and then, when I peeked (after a few interesting endings) at a walkthrough, I noticed so many things I hadn't thought of...

...but I was also frustrated I never knew to say get down (instead of leave, step down, come with me) though the one "true" desire I'd had during the experience was a wish to get her off the pedestal.

That being said, Galatea does offer a markerstone experiment for how NPCs can react and be dynamic, though the lack of context and conflict make me wish so much to see her again with a story for me to truly be invested in.

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- francisthe3rd (Horseheads, NY), January 23, 2014

- Cloud-Of-Judgement (Eastern Europe), December 12, 2013

- bigotitos, November 8, 2013

- Edward Lacey (Oxford, England), October 31, 2013

- N.C. Hunter Hayden, October 29, 2013 (last edited on October 30, 2013)

- grainne6, October 28, 2013

- Adam Myers, September 19, 2013

- Indigo9182, August 13, 2013 (last edited on August 14, 2013)

- ButteredCatArray, July 2, 2013

- decourf (Norway), June 14, 2013

- Kuffen Bach (Brno), May 26, 2013

- DJ (Olalla, Washington), May 9, 2013

- DAzebras, April 18, 2013

- Zepton (Canada), April 6, 2013


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