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All Member Ratings

5 star:
(121)
4 star:
(137)
3 star:
(62)
2 star:
(21)
1 star:
(9)
Average Rating: based on 350 ratings
Number of Reviews Written by IFDB Members: 27
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- pox, March 18, 2017

- Ilex (Georgia, US), February 27, 2017

- Greg Frost (Seattle, Washington), February 11, 2017

- TheAncientOne, January 28, 2017 (last edited on August 6, 2017)

- magicnumber, January 9, 2017

- SciFinn (Alberta, Canada), December 13, 2016 (last edited on December 14, 2016)

- piffling-paka (State College, Pennsylvania), December 6, 2016

- jrpz2 (Hong Kong), November 17, 2016 (last edited on November 18, 2016)

- paranormal-potato, September 24, 2016

- ocdunlap, September 16, 2016

- NinaS, July 3, 2016

- Oreolek (Kemerovo, Russia), June 9, 2016 (last edited on June 10, 2016)

2 of 3 people found the following review helpful:
First IF, June 2, 2016

A fascinating and complex character to interact with. Clearly the author went to a lot of work building this story. The first ending I found was quite sudden and surprising. Interacting with the game was difficult at first because I'm not overly familiar with IFs in general, but I quickly got the hang of it and was impressed by how many things had been programmed got her to respond to.

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- Lino, May 27, 2016 (last edited on May 28, 2016)

- Lucas Brook, May 12, 2016 (last edited on May 13, 2016)

- itsdnoftheworld, May 9, 2016

- ChuChuVonLu, May 2, 2016

- Matt Bates, April 4, 2016

3 of 3 people found the following review helpful:
Ivory , March 26, 2016

If there's a more convincing NPC in all of interactive fiction, I've yet to come across her. (I do dearly wish that Emily's updated Versu version in which one can play as Galatea had been made available.) Conversations don't get more plausible than this in a parser format.

It's also worth noting that, along with Aisle, this game introduced me to the peculiar strength of multiple endings in IF - that it's a format in which one needn't assume that any particular reading of the text is the correct one (let's face it, your average Choose Your Own Adventure has a great many bad endings, and tends to implicitly prioritise *winning* ones). This is a delicious storytelling technique for anyone even the slightest bit intrigued by metafiction, and I'm surprised it isn't used more often. Well-written to boot - a joy to play with.

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- BeerIF (MA), March 25, 2016

- Deka, March 16, 2016

- Dhary, March 10, 2016

- Mergath, March 5, 2016

- E. W. B., February 24, 2016

- IFforL2 (Chiayi, Taiwan), January 29, 2016


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