| Average Rating: based on 19 ratings Number of Reviews Written by IFDB Members: 4 |
- Max Fog, September 12, 2024
- Zape, September 15, 2023
- Sobol (Russia), June 5, 2015 (last edited on March 3, 2023)
- heasm66 (Sweden), August 16, 2021
- Stian, December 16, 2020
It's a wonder IF writers haven't leaned harder into overt soap opera presentation. The stock verbs are so over-the-top and tailor-made, what with all the KISSing and THROWing and KILLing we reflexively do. In this slice of daytime drama / wry workplace comedy, no one in particular is at the controls. Although you are seemingly the least-qualified performer to sort out the issues, only you have the motivation to walk about the set and try to string together the scenes between the commercial breaks. And, of course, you have a secret weapon that lets you weave plot threads twice as fast...
I enjoyed Craverly Heights more than a C-grade. Tight writing, paths to multiple endings feel natural and build the character/actor relationships well. The game is mostly well implemented, although the lurking stack overflow bug is funny in its way.
But I do feel cheated that we never got a scene with more than two characters, never got a solid soapy slap (to receive or give--indeed, SLAP is unimplemented and HIT gives the stdlib response!) and never got a payoff (beyond head canon) for the Pauline(Spoiler - click to show) / Janine conflation.
- Ivanr, April 17, 2018
- Catalina, November 29, 2017 (last edited on November 30, 2017)
- Wanderlust, August 3, 2017
This review is for the Official Ryan Veeder Weekend Review Salon with Guaranteed Prize.
This Ryan Veeder game had me very confused, and then pleased, then more confused; then I read the source code, nodded, and understood.
You play a doctor trying to help a sick patient named Pauline. You are in a small hospital that is very... unusual, to say the least, in its geography.
The lack of cluing got to me, though, and the strong branching made each playthrough less memorable.
But the twist was pleasant.
- Cory Roush (Ohio), July 19, 2017
- hoopla, November 4, 2016
- penguincascadia (Puget Sound), February 21, 2016 (last edited on February 22, 2016)
- Mr. Patient (Saint Paul, Minn.), December 10, 2015 (last edited on December 12, 2015)
- E.K., September 5, 2015
- CMG (NYC), April 14, 2015
- Simon Deimel (Germany), April 1, 2014 (last edited on June 1, 2014)
- Molly (USA), March 24, 2014
This is a sparsely-implemented but well-written piece in Playfic. It feels like an example game, but contains Veeder's usual wit and noodles around with the PCs identity and inventory in a way that could be interestingly fleshed out in a longer piece. Any more description would spoil. Worth a look if you have ten minutes.