Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to external links
All updates to this page
About the Story
Take on the role of Doctor Langridge, whose patient, Janine, is very sick.
Language: English (en)
First Publication Date: March 18, 2014
Current Version: 2
Development System: Inform 7, Dialog, ZIL, Inform 6
|Average Rating: |
Number of Reviews: 4
Write a review
Craverly Heights is a short game with a lot of creativity. You play Dr. Langridge, a brilliant physician at Roland Memorial Hospital. Pauline, your patient, is in desperate need of an operation. Sadly, her insurance is refusing to pay for it, which saddles you with the laborious task of trying to raise the money yourself.
A dramatic setup quickly mutates into a comedy of bad acting and ad-libbing. The map is small, but the rooms have a lot of personality. The characters are mostly static, but their dialogue does change depending on what you are wearing. There are multiple endings.
I usually find comedic IF to be more amusing than actually funny, but Craverly Heights has some really great moments. If you are looking for a light-hearted game that doesn’t take itself too seriously, I highly recommend Craverly Heights.
It's a wonder IF writers haven't leaned harder into overt soap opera presentation. The stock verbs are so over-the-top and tailor-made, what with all the KISSing and THROWing and KILLing we reflexively do. In this slice of daytime drama / wry workplace comedy, no one in particular is at the controls. Although you are seemingly the least-qualified performer to sort out the issues, only you have the motivation to walk about the set and try to string together the scenes between the commercial breaks. And, of course, you have a secret weapon that lets you weave plot threads twice as fast...
I enjoyed Craverly Heights more than a C-grade. Tight writing, paths to multiple endings feel natural and build the character/actor relationships well. The game is mostly well implemented, although the lurking stack overflow bug is funny in its way.
But I do feel cheated that we never got a scene with more than two characters, never got a solid soapy slap (to receive or give--indeed, SLAP is unimplemented and HIT gives the stdlib response!) and never got a payoff (beyond head canon) for the Pauline(Spoiler - click to show) / Janine conflation.
This is a sparsely-implemented but well-written piece in Playfic. It feels like an example game, but contains Veeder's usual wit and noodles around with the PCs identity and inventory in a way that could be interestingly fleshed out in a longer piece. Any more description would spoil. Worth a look if you have ten minutes.
|Gateway, by Mike Verdu, Michael Lindner, and Glen Dahlgren|
Average member rating: (35 ratings)
In the early twenty-second century, adventurous citizens of Earth can travel to a place called "Gateway": a long-abandoned alien space station, now rediscovered by humans and turned into a jumping-off point for risky but potentially...
|The Little Match Girl, by Hans Christian Andersen, by Ryan Veeder|
Average member rating: (18 ratings)
A touching short story.
The Hugo Clock, by Jason McWright
Average member rating: (4 ratings)
Two men, one a brusque bowling ball; the other a murderous dandy, discuss their fate and the fate of the world. They've chosen someone to send. He's clever, but hopefully not too clever.