Goat Game

by Kathryn Li profile

2021

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Number of Ratings: 14
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1-14 of 14


- Kinetic Mouse Car, August 8, 2022

- tekket (Česká Lípa, Czech Republic), April 21, 2022

- MoyTW, January 31, 2022

- Say (Paris, France), January 10, 2022

2 of 2 people found the following review helpful:
Too many endings, January 6, 2022
by Mike Russo (Los Angeles)
Related reviews: IF Comp 2021

(This is a lightly-edited version of a review posted to the IntFict forums during the 2021 IFComp. My son Henry was born right before the Comp, meaning I was fairly sleep-deprived and loopy while I played and reviewed many of the games, so in addition to a highlight and lowlight, the review includes an explanation of how new fatherhood has led me to betray the hard work the author put into their piece)

I have conflicting feelings on Goat Game, a short-for-each-playthrough choice-based game about the queasy moral tradeoffs forced on us by capitalism. It tells a grounded story well, with just enough worldbuilding to connect this city of anthropomorphic goats to our own situation without getting bogged down. But it also has 15 different endings, and between the two-hour suggested game length and some intimations in the game, it seems like the intended experience is for the player to reach all 15. Replaying made me like it less than I did the first time out, though, and I bailed after only seeing three, making me wonder whether a more curated narrative experience would have served the story better.

This is one of those stories where everybody’s an anthropomorphic animal – I think it’s 100% goats – but it’s not about jokes, it’s about social comment. You play a young researcher who works for the city’s hottest tech company, which has introduced groundbreaking innovations in biotech (I praised the lightness of the worldbuilding above, but I will say I would have liked a little more detail on what exactly the company made, and how the technobabbley magic purple pearls behind the processes worked). The early sections of the game are very slice-of-life, as you decide how to spend your workday, choose your general attitude and morale level, and interact with coworkers and family. These choices impact a triad of stats: “social”, “work”, and “opportunity”, the first two of which are clear enough though was a bit confused by the last.

The game quickly reveals it’s about a small set of major decisions rather than the accretion of lots of little ones slowly impacting these stats, though. A Big Event happens that implicates the company, and there are a few heavier-weighted choices about how you respond that determine which ending you get. Without spoiling things too much, it’s all very Exit, Voice, and Loyalty, with a satisfying range of options that let you articulate how you’re attempting to mediate the tensions that are pulling you in multiple directions at once – and while it’s not a direct allegory, there’s clear, strong resonance with any number of modern corporate scandals that I suspect would ring true for anyone who’s ever worked at a big, profit-driven institution.

The writing is a strength here, understated, with a good ear for dialogue, and rarely didactic – while some characters will push a Manichean worldview, the game itself doesn’t feel too judgmental… until you hit an ending, which is where my troubles with Goat Game began. My first time through, I picked generally positive options when asked about my attitude towards work, but when the opportunity came to take action to improve the company, I jumped on just about all of them (Spoiler - click to show)(I signed the petition and organized a walkout, though I didn’t badmouth the company on live TV and didn’t quit), putting myself clearly in a reform-from-within mode.

The ending I got, though, was labelled “inertial paralysis” and saw me disempowered and obsessing over work to the exclusion of all human (er, goat) contact, despite having finished with a “medium” ranking in the social stat. This didn’t feel like an organic capstone to the choices I’d made, and came off like a blunt authorial intervention judging some decisions as good and some as bad. And indeed, when I replayed and intentionally made choices that I felt were more about drifting through life and shutting out other people, but quit the company in my final decision, I got a much more hopeful ending that similarly rang false.

It’d be fine for the game to have a strong point of view – like, I think it’s totally great to make a game arguing that attempts to use inside tactics to reform a corporation are doomed to failure, that’s actually pretty close to what I personally believe! – but Goat Game presents itself as more ecumenical than this and I didn’t think it indicated that this stuff was being ineffective as you’re making these decisions. The structure also makes it hard for the game to stake out a specific angle, because of all those endings and the strong implication that you’re supposed to collect a bunch of them, rather than there being a single “true” or “best” ending to achieve. There’s an omnipresent set of asterisks marking which of them you’ve already achieved, and after getting a third ending, I got some new concluding text suggesting there’s some kind of meta progression being tracked.

This is pretty standard practice in visual novels, I think, but there you usually have convenience features to help zoom through stuff you’ve seen before, more narrative branching (here you pretty much always get the same events – choices are primarily about shifting a paragraph or two in how you respond to them), and tools to track which you’ve gotten to. Here, it’s not clear to me how the different choices and stats translate to specific endings. I’d already made the decision I thought were most satisfying after my first time or two through, so getting all fifteen feels like it’d require building a spreadsheet and doing some rote lawnmowering, which wasn’t appealing this late in the Comp. It’s possible that completing the grid would reveal more of what the game’s about and resolve some of these contradictions, but I’m left wishing the significant effort that went into Goat Game had delivered a more focused experience rather than such broad but less-rewarding replayability.

Highlight: I really liked the main character’s cousin, Miriam. She clearly cares about the protagonist and is looking out for her, but also has her own stuff going on. So often in games it can feel like the world revolves around the protagonist so it’s refreshing to see someone who sometimes doesn’t have time for you.

Lowlight: conversely, the character of Ira, the union organizer, really took me out of the game. He seems realistically teed off at the company’s management, but also has a scorched-earth approach that doesn’t jibe with the labor folks I’ve known, who are keenly aware that if a workplace is “brought to the ground”, as Ira boasts at one point, all their folks are going to be out of a job.

How I failed the author: as with many of the choice-based games in this year’s Comp, I played this one on my phone while Henry napped on me. It worked perfectly well, but unfortunately that meant the lovely art was displayed at postage-stamp size – from looking at the cover image I can tell that means I missed out so this was maybe me failing myself.

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- EJ, December 6, 2021

- dgtziea, November 24, 2021

3 of 3 people found the following review helpful:
The best designed game at IF Comp 2021, November 23, 2021

This is in my opinion the best-looking and most cleanly designed game from IF Comp this year.

The illustrations give the game a storybook feel, and the author's professional history in art and design comes across clearly. This really pays off in IF, a medium where custom-designed multimedia is reasonably rare. A good point of comparison is probably 2008's Everybody Dies, though those illustrations feel more at home in a YA graphic novel, whereas Goat Game's illustrations are a little more inviting generally.

The author has tweaked the Twine theme and general CSS to provide a responsive design that works on different screen and window sizes. Only a few other web-based game in the comp (notably Mermaids of Ganymede and Beneath Fenwick ) really took this factor into account, and those games have fewer images so this factor is less noticeable there.

Goat Game's structure is also effective. It uses a mixture of accordion sections and page-to-page navigation. On top of that, the game is broken up into "endings" that can only be accessed through multiple playthroughs. The end result is a lengthy two-hour game that can be played in bite-sized pieces.

The progress indicator at the bottom, which shows how many endings you have achieved, is a nice touch, though it might be better if each one was labelled with a tooltip that displays the title.

I won't comment on the story as I have not played through all of the endings and I am not sure how neatly everything comes together. It isn't clear how choices impact the story beyond stats, and I am not sure if stats determine which ending you get.

Even without taking the story into account, the production value of the design is enough to warrant four stars.

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- E.K., November 22, 2021

- Karl Ove Hufthammer (Bergen, Norway), November 15, 2021

4 of 4 people found the following review helpful:
Beautiful game about workplace problems, November 11, 2021
by Rachel Helps (Utah)
Related reviews: IF Comp 2021

This game is gorgeous, with slightly-animated illustrations for various sections of the story. I chuckled when I scrolled down to read about going down in an elevator and the elevator illustration scrolled up into the side of the screen. The UI is really nice too.

I have a daughter with a disabling genetic defect, so I teared up a little when I heard about how the protagonist of this story wanted to help their niece who has a genetic defect. I would have liked to explore more about the niece's disability and the medical researcher's aloofness to it (this was hinted at).

There are 15 endings based on your decisions. The decisions you make are things like who you decided to talk to and whether or not you ate alone most of the time at work. Finding the "best" ending (if one exists) was not intuitive at all. I chose all the "best" worker attributes and got one ending and chose a mixture and got a different one. I understand the idea, but I couldn't figure it out intuitively. I ended up reading the endings from the game's HTML files. I liked how nuanced they were, but I didn't have the patience to work out how to get them all in the individual game.

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3 of 3 people found the following review helpful:
Try Everything, November 3, 2021

On my first playthrough of Goat Game, I was really enjoying the direction the story was taking. There was a lot going on, and the game was described as taking two hours, so I started to settle in for a lengthy exploration of this world it was establishing. I got an ending in less than half an hour and it was really confusing. I thought that maybe I had made a choice that skipped me through a large chunk of the story. Also, I didn't know how to feel about what happened to my character--he seemed to be unhappy, even though his situation changed for the better. I couldn't think how any of the choices I made got me to this result. And it seemed like there were a LOT of things that were touched on that didn't get to develop. I played four more times and found three more endings. They were all pretty negative, even though I thought I was making choices that were good for my character. The game tracks three stats, but it appears that you only get one choice to change each stat. So I went from "low" to "medium" in each one, but never had an opportunity to move it any further. I am curious to continue playing to see different endings, but I'm kind of thinking they might all be bad.

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4 of 4 people found the following review helpful:
The ramifications of research, October 26, 2021

This piece is set in a speculative/fantasy world and follows a young biotech researcher (and goat) who must deal with an ethical dilemma at their lab and ultimately take charge of their own future.

I immediately fell in love with this game as I started playing: the beautiful illustrations, the evocative setting and location, the sentence level writing, the flow on the page as different sections slide into view, and the descriptions that paint a picture of life in a hybrid academic/industry setting. I also think the endings, three of which I found, are very interesting and distinct, and accurately reflect the choices made.

I was surprised when the plot arrived at its conclusion after about 20 minutes, in part because on IFComp it's listed at 2 hours, but also because it's written in a way that establishes setting details, character arcs, and larger plot threads that feel like they need a longer narrative to resolve. As just one example, I wanted to know more about the two Aegis cities, which strongly hint at a military or natural disaster backstory: what did these "twin shields" need to shield people from? The piece ultimately played a bit like a prologue, which also made the big changes/leaps in some of the endings feel abrupt.

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8 of 8 people found the following review helpful:
Beautifully illustrated game about a goat considering a career change, October 12, 2021
by MathBrush
Related reviews: about 1 hour

This is a Twine game which can be completed relatively quickly (around 30 minutes, much faster if clicking fast). It has 15 different endings depending on 3 different statistics that change throughout the game.

You play as a goat who works at a laboratory doing research on a mysterious substance. There is an accident, and you have to decide how you feel about work and what you want to do with your life.

I played through to all 15 endings, though the text of the middle game doesn't change much from playthrough to playthrough (there are about 2-3 variations for each section, so you'll see them all multiple times by the end).

The art is really lovely, it was the high point of the game for me.

Where Goat Game succeeds the most, to me, is in making a high-quality, smooth and bug free experience for the player where they can get absorbed into a story about an alternate world.

Where Goat Game falls short, to me, is in agency and plotting. The player character never really acts; everything is a reaction, except the final choice. Questions are all about how we feel, or how we respond to the actions of others. I would have wanted more chances to act independently of others.

Plotwise, there are many Checkhov's guns that never fire. There is a lot of worldbuilding here that just never goes anywhere. Like another reviewer said, the fact that these are goats is essentially immaterial; you could change a few details in the game and it would be the same. Similarly, you could change the dangerous magical substance to any kind of workplace safety issue and get the same feeling.

Finding all endings can be tough. I stalled out after 8, and ended up looking at the source for tips. The system is actually really clean and nice; if you want to see all endings and are really stuck, here is a complete breakdown (major spoilers:)(Spoiler - click to show) there are only 3 real choices in the midgame, each one raising one of the 3 main stats. The choices are the 'i like working/living/don't like living here', 'don't acquire secrets/sign petition/don't sign petition', and 'defend/criticize/decline'. Your final stats fall into one of 7 categories: tied stats, a value of 3 in a single stat, and any combination of 2 stats>0 and 1 stat=0. Each of these 7 cases has 2 endings depending on whether you leave or stay.

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