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After a sleep of centuries, a synthetic being receives an unexpected visitor—along with a new role in the Great Project.
| Average Rating: based on 28 ratings Number of Reviews Written by IFDB Members: 5 |
You are a Fabricationist, and you are the last of your kind. And now, you have awoken from your centuries-long slumber… and you have a visitor.
This game looks and sounds beautiful. Its soundscape is vaguely industrial, all hollow metal booms and gratings and the squeal of an untuned radio; the backgrounds are swimming watercolours.
This post-apocalyptic salvation story has an emotional heft that transcends the usual stakes implied by a post-apocalyptic story (the loss of life as we know it), thanks to the interactions - the give and take, really - between the narrator and an unexpected companion. Alone, who would have mourned the Fabricationist’s passing, or celebrate his achievement?
This remains one of my favourite games, for its message of hope in the midst of apocalypse is sorely needed these days.
"Fabricationist, what has happened while you slumbered?"
This is a story about remaking the world.
Normally stasis pods and great crystal spires are not my thing, but this is sci-fi I can get behind. You - the Fabricationist, a synthetic being - wake after a long slumber. There are systems to be repaired, memories just out of reach - and suddenly a strange visitor.
The visual styling & sound design of the game pair beautifully with the text. This game isn't so much about choices leading to branching paths - it's more about solving problems and slowly working your way toward the end. It's paced well, and requires enough action to keep you engaged.
I love the atmosphere, the gameplay, the story. And I love that I feel transported to a different world, one that is somehow crumbling and shimmering all at once. Highly recommend.
This is a mid length Twine game set in a post apocalyptic world. You awake from a long sleep, not knowing who or what you are, but knowing what to do.
The game has only a few locations, but each one is packed with detail. The other characters in the game are vivid.
I found the general setting and characters to be very compelling. A must-play for sci fi fans.
Emily Short's Interactive Storytelling
"A lovely Twine.... It’s not just the writing that works here, though. Among Twine games that attempt a world model, this one offers an unusually strong sense of NPC presence.... The story as a whole is about the movement from loneliness to connection, from ignorance to understanding."
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catacalypto
"An excellent example of how hypertext, speculative fiction, and pressing issues can come together to make something rare."
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Clarkesworld Magazine
"We’re writing narratives set far past that future, into the next one. Don’t believe me? Check out/play a recent gorgeous work by Jedediah Berry called Fabricationist DeWit..." —Fran Wilde
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Coloratura, by Lynnea Glasser Average member rating: (115 ratings) Stolen away by apathetic Blind Ones, your only desire is to return to your Cellarium and the Song of the Universe. They should understand. You shall make them to understand. |
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