You are a Fabricationist, and you are the last of your kind. And now, you have awoken from your centuries-long slumber… and you have a visitor.
This game looks and sounds beautiful. Its soundscape is vaguely industrial, all hollow metal booms and gratings and the squeal of an untuned radio; the backgrounds are swimming watercolours.
This post-apocalyptic salvation story has an emotional heft that transcends the usual stakes implied by a post-apocalyptic story (the loss of life as we know it), thanks to the interactions - the give and take, really - between the narrator and an unexpected companion. Alone, who would have mourned the Fabricationist’s passing, or celebrate his achievement?
This remains one of my favourite games, for its message of hope in the midst of apocalypse is sorely needed these days.