The Daughter

by GioBorrows

2021

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Number of Ratings: 13
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Difficult to access, but maybe that was intentional?, January 6, 2024

I had difficulty engaging with this work because of implementation issues. The pale gray text was difficult to read, most of the passages included spelling errors, and then it ended abruptly. (Right after I asked to be pointed to my room, everything stopped.)

The Daughter’s blurb makes it sound like The Children of Men meets The Eyes of Heisenberg, but its focus was uneven — some details were described exhaustively while other information felt like it was missing. This might have been translated from another language, which could explain some of its unusual phrasing and descriptions.

If not, there were some bold style choices that failed to resonate with me.

Overall, I couldn’t find enough relatable context to understand the forces at work in The Daughter’s far-future setting. Yes, there were some jokes about the broken culture of the twenty-first century, like our fixation on true crime podcasts, but they were used to emphasize differences, not to build empathy.

The Daughter might be waiting to be discovered by the right audience, but at the moment I think it could be improved with more thoughtful editorial decisions.

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- Kinetic Mouse Car, July 29, 2022

- tekket (Česká Lípa, Czech Republic), April 21, 2022

- Say (Paris, France), January 10, 2022

- E.K., November 23, 2021

6 of 8 people found the following review helpful:
Promise unrealized, November 21, 2021
by Mike Russo (Los Angeles)
Related reviews: IF Comp 2021

(This is a lightly-edited version of a review posted to the IntFict forums during the 2021 IFComp. My son Henry was born right before the Comp, meaning I was fairly sleep-deprived and loopy while I played and reviewed many of the games, so in addition to a highlight and lowlight, the review includes an explanation of how new fatherhood has led me to betray the hard work the author put into their piece)

In just about any work of art there’s a gap between ambition and implementation. Occasionally this I because a modest premise is realized with far more care and attention to detail than it need, but more often it’s because an author’s reach exceeds their grasp. There’s certainly nothing wrong with being overambitious and stretching one’s limits, but there’s also little more frustrating than seeing an exciting idea weighed down by failures of execution.

Starting out this way obviously focuses on the critique side of things – and from the numerous typos, confusing scene- and character-shifts, frequently-odd worldbuilding, and abrupt ending, there’s definitely lots there – but I don’t want to underemphasize how good the premise is. The structure of a murder-mystery provides a great framework for exploring an alien society, as a variety of suspects can show off the different kinds of people who live in the world, and a detective’s probing questions can elucidate its hidden depths and tradeoffs, so that’s a great starting point. And the particular crime and alien society we’re talking about here – the death of the one young person in a far-future earth whose immortal residents have removed themselves from the cycle of reproduction – seem like they’d be really interesting to dig into.

The game gives occasional hints of paying off this setup, but due to the issues mentioned above, my time with it was really unsatisfying – especially the sudden-ending thing, since the game cut off just as I was starting to get my bearings. I’ve seen other reviewers speculate that some of the wonkiness here might be intentional. The typos and grammar errors could potentially bespeak a Riddley Walker-style attempt to present a far-future evolution of English, for example, and ending the investigation before it gets going could indicate a pomo refusal to endorse detective-fiction tropes.

But if that’s what it’s doing, the game doesn’t even wink at the player to help bring them into the gag, so I’m left just hoping that this is an IntroComp style teaser, and we’ll eventually see a version of The daughter that gets closer, if not all the way, towards its ambitious promise.

Highlight : After finishing the game, I reread the blurb, and some of the info stated there helped me better understand and appreciate what was going on.

Lowlight : Part of the setup is that the post-scarcity residents of the new earth have mostly decided to reshape their bodies so they’re perennially “hot 30 year olds.” Being told about a “middle aged man looking a good 10 years older than anybody else” – i.e. 40, my age – and his unkempt appearance and “short and messy graying hairs” made me feel even older and more decrepit than usual.

How I failed the author : I was playing on my phone and kept getting interrupted, and maybe because my cookie settings were messed up, every time that wound up resetting the game, so I wound up playing the opening like three or four times.

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2 of 2 people found the following review helpful:
"There is nothing that can be said...to console us in our loss.", November 13, 2021

This was a short, choice based story set in the future. The description tells us that a girl has died and our player character is Angra, the investigator. I thought the tone of the story was kind of odd. A lot of the writing is what you might think of as traditional sci-fi: futuristic technology in an advanced society, effective world-building, presented with slightly disaffected, clinical descriptions. A server is called a "food-giver." Other occupations include "logic-workers" and "wet-workers." Then there are moments that are worded in ways that feel different from the rest, such as, "The doctor by now is ugly crying," and the reminder that everyone is "...a hot 30 years old looking person..." We get to think about how living in a violence-free world of immortals would affect us, such as when one character asks if a murder suspect should face any penalties. In response, the investigator answers, "Punishment seems pointless." We are told in the description to think of the story as the first episode of a larger narrative. Perhaps we will get to see more of this world one day.

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- Zape, October 30, 2021

1 of 4 people found the following review helpful:
Mysterious and authentic, October 29, 2021
by Jeff Howard
Related reviews: IFCOMP 2021

The daughter is vividly written, with unique worldbuilding based on the concept of a queer utopia. The writing is both precise and sensitive, with a profound and careful attention to gender neutrality. There's also a gripping murder mystery at the heart of it, with shades of Twin Peaks and film noir more generally. The game isn't perfect; it's fairly incomplete and has some occasional typos. Nonetheless, it's quite entertaining, with some vivid turns of phrase (e.g. Great Hipster Purge) and some innovative worldbuilding. The entire point of IFComp is to make narrative-based games that come from a place of authenticity and genuine strangeness, and we find both of those here. Play this if you want to imagine what a world (mostly) without children might be like, what it would mean to live as a near-immortal hot 30 year old, or what it could mean to try to solve a murder from a distance, with one's agency diminished and strange. And I'll say this final comment: this one ends with a profound sense of mystery. As David Lynch always says: "the more unknowable the mystery, the more beautiful it is."

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0 of 3 people found the following review helpful:
Very promising start to a mystery with lovely worldbuilding, October 29, 2021

Considering that this is effectively a pilot episode or introductory chapter, it's rather successful. The world is introduced with a lovely balance of clarity and obfuscation, blending the familiar with the unusual. There are quite a few spelling/grammar errors, but I didn't notice them distracting me too much from the storytelling. The mystery is seeded quite nicely, with some hints at larger machinations or strange happenings, perhaps. My ending suited me as well, though I understand that the game deliberately tries to pitch the intrigue at a level that matches your previous choices.

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5 of 5 people found the following review helpful:
An incomplete futuristic investigation game, October 24, 2021
by MathBrush
Related reviews: 15-30 minutes

One trend in IFComp is that an unfinished game will place near the bottom of the comp, regardless of any other positive features it might have. There are some exceptions, but they are rare.

This game cuts off right after a big investigation. The idea is that humanity has moved on from reproduction, and everyone is now immortal, there are dozens of different pronoun options (the most meaningful choices in the game are centered around terms of address and pronouns), and everyone is smart and cool. The first biologically born person in millenia has been found murdered.

There are multiple typos (although literally as I was playing the game for 20 minutes near midnight on a Saturday, the author updated the game, which was a fun coincidence), such as 'TALKED WITH' instead of 'TALK WITH'. I also found the jumping between perspectives a little confusing as well.

Due to the confusing language and the errors and the unfinished aspect, I didn't find the game polished, descriptive, emotionally engaging, or something I'd like to revisit for now.

I do think the general idea is a good one. A game like this would probably do better in Introcomp, which was definitely underpopulated this year.

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- OverThinking, October 21, 2021

5 of 5 people found the following review helpful:
I never had a clue what was going on, October 5, 2021
by RadioactiveCrow (Irving, TX)
Related reviews: About 15 minutes

I feel like if you don't read the blurb on the IFComp website, then you will never have a clue what is going on in this story. Even if you do read it, your head will likely still spin.

I'm not sure if the author's first language is something other than English, or if they were trying to be exotic/futuristic with the way some words were spelled, or if there were just several dozen typos. Whatever the case, it made it really hard to stay in the rhythm of the story.

The choices given to you are minimal, and towards the end of this short piece, there is a segment of text that goes so long in between choices that I had to scroll the screen of my tablet several times to find the next hyperlink, all the while having no clue what was being talked about.

Finally, the game ends unceremoniously and without any indication that it is the end. The text just ends without another hyperlink. Either it ended or it was a glitch.

I hate giving one-star reviews, but I just couldn't find anything to like about this piece.

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