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It could be a lucky day
It's a sunny winter morning and you're walking along the beach.
A few months ago, after your check-up, your doctor told you: «We need to keep your blood pressure under control. I'm prescribing a medication for you to take every morning, but I also recommend exercising and taking a nice walk every day if you can. Start gradually and try to build up to about ten thousand steps a day, but don't overdo it.»
You are fortunate to live in a coastal city. The beach, especially out of season, is an excellent place to enjoy a free and easy walk and breathe in the fresh air.
| Average Rating: Number of Reviews Written by IFDB Members: 3 |
Well, it was fun to load up this game and see the font adjust itself slightly. "Bisquixe does that too," I thought. And it turns out this game uses Bisquixe! And a lot of the features, too, like hyperlinks and CSS adjustments. So it was fun to see someone use my extension, it made my day.
The coding of the hyperlinks lets you examine different objects and try out various interactions with them (some of it reminds me of some sample code Drew Cook posted a while back with a list of sense you could use; that example crashed in one interpreter but that interpreter bug has been fixed since then). There are also some more tricky hyperlinks where the linked text is very different from the action that you end up doing.
So overall I'm very happy with the technical side of this game. On the other hand, the story is pretty thin; most of the game is either a sudden bird poop-induced ending or walking past several almost-identical rooms. There are some kind family moments near the end but there's not a big build up. So I'd see (from my obviously biased perspective) this game as a successful tech demo that could be the foundation of an even stronger future story, but it would likely take a while to develop such a story.
You’ve been told to keep your blood pressure under control. One way to do this is by walking. Fortunately, the air is crisp, and you have access to a lovely beach.
Gameplay
A winter morning on the beach can be played with a keyboard or by clicking on links. The gameplay is simple. You walk as the game counts your steps.
However, you must pace your walking so you don’t wear yourself out… but linger too long and a seagull will come swooping in to cover you in droppings, resulting in a game over. That’s about it. It seems like the author intends the seagull to be an active dodge-the-seagull-puzzle. Instead, it ends up being a frustrating mechanic.
As a result, the gameplay mostly consists of walk, walk, walk, walk, walk, take a break/take a deep breath/admire the view, walk, walk, walk, walk, walk, take a take a break/deep breath/admire the view, you get the idea.
The location titles are merely Zone 48, Zone 49, Zone 50, etc., and while I can understand how this may be borrowed from real-life zoning laws, it feels sterile for an IF game. These locations’ scenic detail is limited, and examining the scenery that is present puts the player at risk of being pelted by the seagulls. I just wanted to look at some shells.
A strength of the game are the beach’s signposts that contain messages on environmental conservation and human achievement. These are found every few steps.
During the summer season it is used to display notices and bans, while in winter it is replaced by citations on the protection of the marine environment.
This reports:
"An understanding of the natural world and what's in it is a source of not only a great curiosity but great fulfillment."
- Sir David Attenborough
Who doesn't know Sir David Attenborough? Born in 1926, he's THE voice behind BBC and Netflix nature documentaries, and a huge advocate for all types of life on earth.
This signage was a nice, contemplative touch. And yes, I read this in Attenborough's voice.
Story
There is an uplifting story at the end. I won’t spoil it but just know that (Spoiler - click to show)walking eventually takes you to a walkway with more content. I recommend saving the game once you reach this part.
Visuals
This isn't your typical black and white Inform parser game. Instead, it uses dark green text against a black screen, a combination that was harder to read. I did like the beach imagery behind the game. It added a soothing, calming ambience.
Final thoughts
A winter morning on the beach has a lot of potential for being a chill, meditative exercise in taking care of oneself. Instead, the author tries to incorporate a timed puzzle that distracts from the game’s casual atmosphere. With some refinement I could see this becoming a successful walking simulator.
If you dally too long in this game, a seagull poops on your jacket, and you lose. Why?
Eventually, you walk
. You move an average of 100 steps per walk
. You start with around 7,000 steps in your score, and you have to get to 10,000 steps. After you walk five times, you have to do something besides walking (breathe
or just wait
) or you'll immediately lose.
You might find this game more efficient to play using periods to run multiple commands in one step: walk. walk. walk. walk. walk. breathe.
Then use up arrow to do it again.
At the end, there's a trivial puzzle. (Spoiler - click to show)A red object on the beach, which you have to take in order to examine it. If you don't take it, you'll lose. When you go west, you meet a crying child. You win if you give the child the car, and you lose immediately if you leave without doing so.
What was the point of this story? The walking is boring. Is that the point? That exercise in old age is tedious? The puzzle is trivial, and the auto-lose feature of the game is frustrating. Is it the point that old age is pretty frustrating?
The game even has the cruelty to forbid undo, even when it'll kill you dead just for walking the wrong way at the ending, forcing you to redo the entire hike if you didn't think to save. Why??
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