Well, it was fun to load up this game and see the font adjust itself slightly. "Bisquixe does that too," I thought. And it turns out this game uses Bisquixe! And a lot of the features, too, like hyperlinks and CSS adjustments. So it was fun to see someone use my extension, it made my day.
The coding of the hyperlinks lets you examine different objects and try out various interactions with them (some of it reminds me of some sample code Drew Cook posted a while back with a list of sense you could use; that example crashed in one interpreter but that interpreter bug has been fixed since then). There are also some more tricky hyperlinks where the linked text is very different from the action that you end up doing.
So overall I'm very happy with the technical side of this game. On the other hand, the story is pretty thin; most of the game is either a sudden bird poop-induced ending or walking past several almost-identical rooms. There are some kind family moments near the end but there's not a big build up. So I'd see (from my obviously biased perspective) this game as a successful tech demo that could be the foundation of an even stronger future story, but it would likely take a while to develop such a story.