Until Tomorrow is a short experimental interactive piece made with Decker where you can explore the content of a computer.
Starting with a browser opened on a Youtube page for the song Comme de bien entendu, which sets a tone for what you may find, you are able to go through multiple folders on the desktop, a mailbox, and the last opened page on the browser. The game is very subtle in delivering the story, making you piece together the different elements as you examine the digital fragments of a life.
The final tale is quite depressing, being centred around loss, greed, and injustice.
Amour et déception is a short Texture game spoofing soap series like The Bold and the Beautiful, where twist and turns, deceptions and revenge, plots foiled make up the story. In this episode, you play the mother of the bride, who does not approve of her future son-in-law - so much so she is ready to kill him to save her daughter from a dishonourable path.
The game is very silly, playing on all the soap tropes, adding twists when you least expect them, and of course ends with a jinggle!
La constellation des Intracines is a short choice-based game set in an apocalyptic future where humanity is under the threat of extinction. A strange plant from underground has started taking over the ecosystem: drying out the land, rendering the waters acidic... Between the military in its futile fight against the plant and the scientific community in shambles when faced with little solutions, humanity tries to survive as best it can, even with this uncertain future.
Your background as an astronomer helps little with this struggle, and you can choose to despair and accept humanity's fate, turn to the stars for solace with this end, try to find other survivors and fight until your dying breath, or succumb maybe to madness.
The writing does a pretty good job in capturing the horror and gloomy aspect of this apocalyptic future and the unknown of this natural enemy, and the mental breakdown of the PC when faced with the realities of the situation.
La Maison de Mamie is a fairly short parser where you play as Sarah Wolverton-Pelletier, a woman who recently lost her grandmother, going through her house to retrieve some keepsakes before your mother sells it.
Through the exploration of this home, which was yours too for a time, and inspection of the different objects in each room, you remember fragments of your past and people of your life. Through the memories of the individuals that crossed your life, you can piece back the broken puzzle of Sarah's fragmented relationships.
Those memories are quite short, just a handful of sentences at most, and are either linked to examining objects or remembering people. You learn of tensions between mothers and daughters, as they understand their identity and find themselves rejected by the ones they love. The prose goes from bitterness to warmth as you remember things, though most of the text felt quite detached and indifferent to things.
While I wish you could remember more things, like through the different events mentioned, it was interesting to find the different hidden elements to get the background story. (Spoiler - click to show)Your grandmother married your grandfather after the war, a marriage that fell apart when she meets Chantal and realises she prefers women to men. Your grandparents divorce, something that your mother doesn't/can't accept. Your mother first keeps you from seeing your grandmother (now in a relationship), before kicking you out later on (when you realise you are gay too). You find a roof and acceptance with your grandmother. It is really telling, and sad, why the mother wants to sell the house...
In this tiny game, you play a child chimneysweeper on the first day of their job. You'd expect the chimney to go straight up to the top, but... multiple paths strangely lay ahead of you: take one and find yourself in a strange world, the other takes a more creepy and suffocating approach.
You never know what's around the corner...
Why bother with the philosophical questions when you could just make the trolley dilemma a humorous light-hearted murder-fest? Yes, you read this right. With a plethora of endings, from not even starting the trolley to just roll over absolutely everyone, this is a truly absurd take on the dilemma.
The writing is minimal, but to the point and poking fun at many things. It shouldn't be taken seriously...
There are many branches, some even looping, to lead you one of seven endings - some more funny than others, some more satisfying than others too.
In this micro CYOA booklet, you play as Aoda, a hotel accountant prone to falling asleep, dreaming of other worlds. Sectioned in small paragraph (about a sentence), the story takes you on a seemingly cyclical journey where you travel from dreamworld to dreamworld, only to be awaken in burst... and falling back into the arms of Morpheus.
The prose is incredibly dreamy and poetic.
There are no other word to explain it, it's just beautiful.
I also found the mechanic quite playful, with the tiny subtle enigma (which may or may not lead you to a secret ending). It will push you to go into the cycle again and again, making the story feel much longer than just 500 words.
In the formatting, the game forgoes the use of numbers for each passage, like you'd expect in a CYOA book, but words representing the section - which you can click like you would a hypertext game. This little subversion adds to the dream-like ambiance of the game.
😱🔤😱 is a short and wordless interactive game, that relies only on emojis to tell a story. What story? Well, it is for you to figure it out!
Because I certainly didn't...
There is something so interesting about using a "language" that is know to all (emoji), but used so differently depending on people. Is 🔣 unknown words or insults? What does 🔤 mean to you? Is 💨a wind, a sigh, a fart???
When combined in a string, how do you decipher it into a proper sentence? When a whole page is full of them, how to you turn it into a coherent sentence?
As a whole it's a very fun puzzle! A very confusing one, and a very novel way to tell a story.
Deux ans. follows a conversation between a man and emergency services after an intrusion at the former's home - where he currently is. You play as the emergency responder, trying to diffuse the situation and help the man.
The game is full of tension from the first second of the "call", with a bit of a twist when the intruder can finally be "heard". With vague unsaid, you can imagine what happened two years ago (title of the game) - though it will never be explicitly revealed in the story. There are three endings - one I found more satisfying than the others (and which I got first!).
The game takes advantage of images to visualise the different callers, as well as uncomfortable background sound, to create a captivating and chilly ambiance.
In this mini-entry, you play as Artour, an elf taking part of a protest because the King is at it again with his shenanigans. People are angry, walking towards the castle for (I guess) reparation. You must watch out for the "vouivres" (winged police?), or you'll end up burning to ashes.
Following the Partim500's theme, you can take a little detour and get into some shenanigans yourself. Whatever you do, however, the end is the same.
The writing style is incredible silly and je-m'en-fous-tist - the description of the game does warn you of what is ahead - and includes very unusual words (still unsure if they are part of the "youth" dialect or just made up for the game).
Still, with a good dose of French tradition (protesting and walking to the king's castle for demands) and a fantasy setting, you end up with a pretty funny entry.