Reviews by manonamora

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Le Grimoire de Saphir : Prologue, by Adleiz
The start of an Epic journey, February 24, 2024

Le Grimoire de Saphir : Prologue is a short Moiki game, which, as the title indicates, is the prologue of a much larger fantasy epic. Leaving your home, you are in search for quests and adventure - hopefully, glory and riches would come to follow.

After a rude maritime crossing, you arrive in the town of Sirfang, which you can explore or try to find and employer. Thanks to a handful of coins, you can visit a few spots in town, like its library, a smithy, or a bazzar. The latter option will give you a quest: find the titular grimoire so the great wizard Saphir can be dealt with. Unfortunately for you, this quest will also land you into some political intrigue, as multiple parties have different goals with the grimoire.

It will be up to you to locate the book and decide the best path for its use... in the next episodes!

So far, the series seems rich in worldbuilding, which you get a taste of, and a nice amuse-bouche. I'm looking forward to see how it will continue.

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The Lacquer Screen, by DREAMSEED
1 of 1 people found the following review helpful:
An intriguing start?, February 24, 2024
Related reviews: independent release

The Lacquer Screen is a short horror game made in Twine. Your neighbour, for whom you've been remastering the eponymous series for some quick cash, just passed away... leaving you a short window to snoop around his apartment and go through his memorabilia.

Though fairly short, the atmosphere is quite interesting, balancing between the mundanity of a life as a recluse and more surreal/horror-y aspect of your subconscious playing tricks with you. The prose is pretty evocative at times, especially in the descriptions of the past.

Exploring the apartment felt somewhat sacrilegious, considering the setting, even if the PC indicates no one would bother going through his neighbour's things. Paradoxically, I wish there were more to explore, both about the show itself, the man that lived in that apartment, and yourself. There are traces of this being the author's plan, as the computer (with a neat little puzzle) includes files that would explain things... if they were clickable.

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Par une nuit d'Halloween, by mediathequen
A Children's Game, February 23, 2024

Par une nuit d'Halloween is a short Moiki Halloween adventure, meant to be read out-loud for children (according to the comments on the Moiki website). In this game you play as a child during Halloween, going around the neighbourhood to pick up some candies. Between the spooky house and the grand manor, the game subvert expectations in what you encounter in these locations.

The concise prose is simple and light, perfect to be played with children. It was sweet.

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Four Mates, by Thierry Etlicher
Will you be a good ant monarch?, February 23, 2024

Four Mates is an interactive game made in Moiki, in 48h for the Global Game Jam, where you play as a queen ant whose subjects are not quite happy with her. Humouring their discontent, the queen must find ways to increase their happiness, without making a fool of the kingdom or loose all the money in the treasury.

The game is incredibly delightful, both in the prose and the interface. The former is full of puns (on names, organisations, and locations), some memes, and absurd jokes. I found the dig at La CAF to be hilarious. There are a lot of silly choices you can make throughout the game (like make the country drunk or have a military parade worthy of Monty Python.

The game includes a bunch of endings, and quite a large amount of variation. Depending on your choices, you could be done in a few minutes, or spend a good half-hour sorting out your advisers' ideas. I managed to max out the happiness meter, getting my subjects to essentially worship me!

An important part of the game is the design of the page, with its many illustrations. Like the variation passages, these added a lot of flavour to the game: from "photoshop-ing" famous masterpieces to silly little children drawings made in Paint, or the many depictions of the scene... all fit so well with the game, and made things at time even funnier.

Very funny!

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Le Grenier, by MythOnirie
1 of 1 people found the following review helpful:
Short treasure hunt, February 17, 2024

Le Grenier is a short puzzle game made in Moiki, where you explore the attic of your childhood home. Among the forgotten comics and old games, you stumble one a locked box, tied to which is a note from your mother that starts a small treasure hunt. Going through the different old boxes and furniture pieces, you must solve a little enigma to find the code, and open the locked trunk.
It was cute, and the prose felt sentimental. I struggled with the code, starting with the wrong end of the hint...

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Solitary Stars, by Stephane F.
1 of 1 people found the following review helpful:
Walking down memory lane, February 17, 2024
Related reviews: independent release

Solitary Stars is a hyperlink exploration game written in Inform, set in an alternative earth, in a capital of an unnamed country after a succession of Wars (potentially WWII?). You receive a letter from a former mentor, inviting you to see his incredibly discovery that will change the world. The letter, and travelling back to the capital that shaped the trajectory of your life, forces you to reminisce on the past, bringing up difficult and painful memories.

Through its extensive and flowery prose, the game describes quite the dark setting. Between the memories of a distant past, filled with conflicts, a rise of an authoritarian power, and your own personal struggles (choice-dependent), you find during the little walk around the Observatory a somewhat dystopian society. The city is filled with scars from the war, with buildings left in shambles, flyers mandating orders from the populace or face the consequences, militia roaming the streets. But also consequences of the wars, with immigrants fleeing further conflicts flooding the region, past acquaintances avoiding you, etc...

The outlook of life and society through this lens is both depressing and melancholic (enhanced by the choice of background), with bitterness towards the old mentor, as he has thrived while you (and the rest of the Group) clearly have not. And the revelation of his discovery does not bring solace to the MC - aside, maybe from spending time with an old friend.

I think I found the exploration of the city/neighbourhood with the reflection of the past from the MC more interesting than this final revelation. Seeing how the city changed since the last time the MC walked its streets, as well as how little it did in other regards, is a familiar feeling - like going back home or to a place you spent an important part of your life.

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the mountain is as it always was, by christine mi
2 of 2 people found the following review helpful:
... and it grounds us all., February 12, 2024
Related reviews: independent release

the mountain is as it always was is a short kinetic piece made in bitsy, as a reflection of memories, loss, and what it means to be alive.

With its minimal 3-bit palette and concise prose, this tiny piece follows a little sprite struggling to find meaning in their life with a job that doesn't inspire them and struggling with their finances. Their thoughts (and feet) keep bringing them back to Nature, with its calming and unchanging state. Away from the drowning surroundings of the city, the sprite get to take a moment and meditate on their life.

Through the reflections of relationships and heartbreaks, loss of trusted parents, or their ever-lasting fears, the short piece is very touching and resonated deeply with me. The return to nature to find-oneself might be a trope, but the calming factor of being away from everything, disconnecting with our complicated lives, and just be there, present, surrounded with things that were here before us and will probably be here when we are long gone...

It made me quite emotional.

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She Rises, by Amanda Desentz
1 of 1 people found the following review helpful:
Fantasy prototype?, February 12, 2024
Related reviews: independent release

She Rises is a short fantasy adventure, looking more like a prototype than a fledged out story. Set in an unnamed fantasy kingdom, you play as Princess Arcadia, who just learned of her father's death and the loss of an important artefact. To ensure the safety of the kingdom, you must find said artefact and bring it home.

The setting is a bit silly, with (Spoiler - click to show)a diamond fork being the only thing ensuring the safety of the kingdom, or the fact that no one but her tries to avenge her father's death. This may be due to the formatting of the text, as some sort of script/theatre piece, but a lot is glanced over for the sake of moving the story along. There is little breather for Arcadia to grieve her loss, not much kerfuffle to prepare the journey, or anyone pulling the Queen left and right to handle affairs, as if the kingdom runs just find without the monarch or no one cared much about the passed king... It's a bit strange?

Gameplay wise, you are given two choice blocks: where to get information to retrieve the artefact and which path to follow. It is a bit of a shame, as the latter part of the story has multiple opportunities to include branching and add to Arcadia's growth as a new monarch, like: (Spoiler - click to show)whether to fight or convince the Vikings blocking her from getting the map, continue or retreat on the difficult journey when following the seer's/map's path, avoid fighting the person protecting the slave, talk to the slave who stole the fork... or even stay back at the castle and send a party to retrieve the fork. Even if those choices fail, it would have helped against the feeling of lacking agency, especially during the beats with tension. As is it, you are more strung along than actually leading the search.

Another small thing about the available choices: the game shows the player a binary choice with the potential actions, which is repeated just above the listed action in plain text - options introduced above said line in the actual story. This repetition felt pretty unnecessary...

Interface wise, there was a bit of an issue with the display of new passages. After clicking a link to a new page, the text doesn't scroll back to the top, you have to do it manually. This spoils the story quite a bit...

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The Family Record, by sharkinfishnets, pointyshades, AmeKinoko
Creepy settings and bittersweet rituals, February 12, 2024
Related reviews: independent release

The Family Records is a short interactive game made in Decker where you find yourself stuck in an empty manor after a snowstorm. Except the manor is not empty as you think, you find out by going through the different rooms.

Unable to leave the manor, Death greets you with a task: help the remaining souls find their way and you too will be free of this place. Along the task, Death gives you a book of rituals and the family record of the residents of this manor. Throughout the manor, you will find said ghosts, remnants of souls that you can talk to, and items, which you will need for the rituals.

In the style of older point-n-click games, in a black-n-white palette, the game lets you explore the manor, search the different rooms, listen to the ambient sound, and talk to the available resident. Find all the souls, gather up the items, and match the rituals to the correct person to set them free.

I enjoyed the game quite a bit, and didn't see the end coming.

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Try not to die ft. Tibib, by GreenSkunk06
1 of 1 people found the following review helpful:
Confusing language mixer, February 10, 2024
Related reviews: independent release

Try not to die is a short Twine story mixing English and French through out the story (between and in sentences).

As the title infer, your goal is to survive the day and if you can have some food. You must try not to die because your partner is trying to kill you (Spoiler - click to show)because you refuse to sign the divorce paper, so they can move on. The game offers different ways to fill in your belly, some which will endanger your life, and others which you will refuse to do. Find some edible food and you'll be good.

While the premise and the paths are somewhat entertaining in a silly way, the confusing prose does damper on the enjoyment of the game. The mix of the language (which is not actual franglais) is inconsistent, as some sentences are fully in French or English, some swap languages with each word, some will have bits in one language and the rest with the other... This often creates strange sentences, as the structure is also muddled between the two languages - English and French don't order the words in the same manner or use the same amount of words to say things.
Adding on the many typos (in both languages) and the textism of only some of the words, you end up with bizarre writing.

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