a night at the inn is a short binksi piece set at the Cherry Marmalade Inn located in an unnamed fantasy land. After much travels tiring you, you decide to stop at the inn for a filling meal and a good night of sleep. Except… this inn is quite special. It will make whatever you desire right now, even if you don’t know what you want.
This is probably one of the cosiest little IF I’ve played in a while, filling me with joy and warmth (and making my empty stomach really hungry). I think it did those authors (the one who make found sound so delicious in their writing) real credits here. And it also reminded me of Isekai Izakaya in the setting. Really cute.
STRUDEL is a short mystery action piece in Twine, where you play as Riley, a cop (on dismissed leave?) who seems to see conspiracies everywhere, especially Pie-related conspiracies. Taking advantage of a few free days, you aim to try as many sweet delicacies sold in town. It is without wonder that you, a hot-head of a cop with a sus background, somehow ends up entangled into some shenanigans.
Though the premise is silly and had an interesting hook, the end felt a bit rushed (likely ran out of words).
Jellyfish is a short poetic kinetic entry, where you take a glimpse into another reality, after (what I assumed was) taking some drugs. In this psychedelic short piece, real and imagined merge and separate, memories and dreams dance, all as your brain process the next hit. It is very surreal and confusing (as trips often do), and melancholic.
A Description of the Newest Sculpture in the Gallery is a kinetic entry made in Decker looking at a new sculpture in a very cold and clinical way, focusing on details and their gruesome implications. The artist is only mentioned in passing, but seems to be holding your head, forcing you to look at his creation(s) and understand the control over their Muses’ body. You only need to look at the dates.
It is gruesome and bleak, but beautiful in its disturbing nature. All the retro/dithering effects from Decker adds a lot to this uncomfortable experience.
Suspended […] is the second instalment of the RGB cycle, where we play as a very flawed man, finding himself wounded and locked in some sort of basement. Above (and around), we can hear the voices of our wife and her mother (a returning character) looking for you (or better yet, “looking” for the latter). With your limited mobility and incredible pain, you still attempt to escape this dark situation. Surely… not in vain?
As the first instalment, the title is unsurprisingly quite telling about the setting, but nonetheless chilling. Though, unlike the former, the game plays with futility in actions. You can do much, but your influence over the story is well… what much can you do suspended. Still, you don’t seem to despair, trying anything you can, fighting for yourself.
It is an interesting look at man’s drive to push forward even when nothing good will surely come out of it. The unwillingness to give up. And with your MIL’s parting words, it made me wonder what it does day about the PC…
I can’t wait to see who/what we’re getting next!
*Lazy Day* is a short CYOA entry where you must decide what to do for a Saturday morning. Having no plans and many hours ahead, there are a handful of options, from chilling all day, to downright sleeping, have some food or maybe even be productive (*on a Saturday?! shocking!*). It's a very chill and cute adventure. A nice way to *start* your Saturday ;)
A recipe for a different kind of love is a short explorative story in Twine about a woman trying to find peace after a recent breakup. Accepting what happened and moving on can be hard, but retrospection can offer a way through the pain, helping us loving ourselves again.
TENT GAME is a short puzzle game in Ink about… pitching a tent. Simple right? Except you don’t remember which part goes where and when, some pieces also seems mismatched, and you don’t have instructions. So starts your struggle to complete your task. Which can be a bit frustrating (unless you pitch tents often enough that you know the correct order from the get go…). Still, between putting poles together, putting down the tarp, and planting the pegs, you are can also take a little tea break do defuse your frustration.
Funnily enough, the game is tagged as Psychological horror on itch.
Ontological Mystery; or, lack thereof is a slick point-n-click mystery piece made in Decker, where you find yourself locked in a room with a dead almost-carbon-copy of yourself and a blade in your hand. What will you do next?
You can explore the locked room for a while, your own self and the body lying on the floor, before a timer finally opens the door and you are left with a final choice, each revealing a little piece of the mystery. Because of the timer, you need a few replays to see all there is in the game and to piece out all there is (though much is still left unresolved). And the illustrations were neat, being all black-and-white-except-for-that-little-detail. A really cool piece.
THE CRIMSON LINE is a shot kinetic entry made in Calico, where following an unexplained erupting conflict, you flee your town aboard a train with a woman. Years later, you return to town, somewhat looking for answer, somewhat avoiding them altogether. Throughout it all, your sanity, memories and senses are put into question (are you truly seeing what is in front of you? did you remember things as they were?).
Thought I struggled at first to find where to click to get the next part of the text (it’s three little white dots on the left, just below the last paragraph), the piece was really atmospheric, with the vivid and almost surreal descriptions, the background illustrations and sound (made by the author!). The start is almost apocalyptic and clashes with the more tame quaint and quiet end.