Reviews by MathBrush

15-30 minutes

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Moquette, by Alex Warren
2 of 2 people found the following review helpful:
A fascinating journey through the London underground and memory, July 25, 2017*
Related reviews: 15-30 minutes

This game reminds me for some reason of Michael Ende's Momo.

In any case, this is a quest hyperlink game that has you travelling on trains. You are on a subway line, you can wait or get off at each station, then travel on a new line in a new directions.

There are a dozen or more lines, with quite a few stations.

As you play, very good text effects begin to show up. A metastory appears.

There is unnecessary strong profanity; however, on Chrome, profanity filters filter it out.

* This review was last edited on August 1, 2017
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J'dal, by Ryan Kinsman
2 of 2 people found the following review helpful:
A DnD-influenced short game about fantasy racism, July 25, 2017*
Related reviews: 15-30 minutes

This game is a bit shaky but has a great storyline about fantasy racism. The main character is dark-skinned, female, and can see in the dark, and everyone hates them.

This game was startling in its originality. It was also fairly buggy, with big typos that were missed.

It contains some combat and puzzles, with the interactivity at times just too underimplemented.

Contains some strong profanity.

* This review was last edited on August 1, 2017
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Awake the Mighty Dread, by Lyle Skains
1 of 1 people found the following review helpful:
A surreal game on a train about a foster child, July 24, 2017*
Related reviews: 15-30 minutes

I liked this game, though it was cut short and was buggy near the very end.

You play as a foster child sent to another world, where they look for their brother Ben.

You explore a wild fantasy world, primarily inhabited by robots.

The game uses interesting cinematic techniques like intruding italics text from the real world.

I liked it, but it stops right in the middle.

* This review was last edited on August 1, 2017
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The Guardian, by Lutein Hawthorne
2 of 2 people found the following review helpful:
A game with large geography about loss and memory, July 23, 2017*
Related reviews: 15-30 minutes

This is one of those games where you wander about, having recollections come to you (like Wrenlaw).

The game has a sprawling geography; outside of the first area, each movement can take you through different climates.

It is short, a bit buggy, and kind of quickly put together, but I enjoyed it. It has MIDI music that I did not hear.

* This review was last edited on August 1, 2017
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Ted Paladin And The Case Of The Abandoned House, by Anssi Räisänen
1 of 2 people found the following review helpful:
A fun little spoof on adventure games with intriguing puzzles, July 23, 2017*
Related reviews: 15-30 minutes

This game is very good, similar to Ad Verbum, although I found it underclued and a bit frustrating.

There are three rooms with three challenges (after a brief intro). In the first room,... well, it might be more fun to play through.

Suffice it to say, it's almost like a test for adventurers based on standard IF tropes such as room descriptions, object names, and so on.

There was a sequel in 2017 with similar puzzles, which were also good.

* This review was last edited on August 1, 2017
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Wrenlaw, by Ryan Veeder
3 of 3 people found the following review helpful:
Moving and confusing, detailed and short. A memory game, July 22, 2017
Related reviews: 15-30 minutes

This is my final review for the Official Ryan Vedder Weekend Review Contest with guaranteed prize, giving me a score of 8 (due to having reviewed the other games earlier). Due to lack of publicity, the contest has been extended until Monday night at midnight Moscow time. Just post your Veeder reviews on ifdb (the Veedercomp games also count). 2nd and 3rd place winners get something too.

This game confused me at first; I didn't Get the mechanic that advances the game until my second playthrough.

You are in a park, looking for a geocache. There is a satisfying trash minigame.

I found it touching; if it is a parody, they say that parodies of extremism are indistinguishable from extremism, so the extreme schmalziness is something I enjoyed.

I love this game, but it was too hard to figure out how to progress (it's probably my fault for not reading the text after a major hint in my first playthrough, but oh well).

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The Roscovian Palladium, by Ryan Veeder
3 of 3 people found the following review helpful:
A game about a tiny rat in a big world, with creepy museum things, July 22, 2017
Related reviews: 15-30 minutes

This review is part of the Official Ryan Veeder Weekend Review Exposium with Guaranteed Prize.

For some reason, when I saw this game, I didn't want to play it. Then many people reviewed it, and I still didn't want to play it. It seemed like it would be confusing with a lot of red herrings.

Then I tried it, and stopped, because I am overwhelmed by red herrings and use walkthroughs on every game.

Then I had to write a review for this exposium, and I played it. The writing is great. Unplugging the router was a joy in itself, despite its lack of gameplay effect. The juxtaposition of the wooden caterpillar with the other objects in its room frightened me (I think I thought it was on the bed?).

The combat was satisfying once I worked it out, and conversation was surprisingly good.

This is a good game, but it stressed me out due to my gaming style.

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So, You've Never Played a Text Adventure Before, Huh?, by Ryan Veeder
2 of 3 people found the following review helpful:
A Robin and Orchid spinoff as a tutorial, July 22, 2017
Related reviews: 15-30 minutes

This review is part of the Official Ryan Veeder Weekend Review Communal Effort with Guaranteed Prize.

This is a spin-off of Robin and Orchid. You are investigating a haunted house, and fall down a hole.

The best part of the game is the demonstration of the three main methods of conversation.

The least best part of the game is the hinting. While it is generally good, there were times where the hints just kind of kicked out at important moments. The inexperienced adventurer that I was playing as got frustrated at not, for instance, knowing how to get through the door.

I enjoyed the ending considerably, though.

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Someone Keeps Moving My Chair, by Ryan Veeder
3 of 3 people found the following review helpful:
A short game with well-implemented NPCs and a layered story., July 22, 2017
Related reviews: 15-30 minutes

This review is for The Official Ryan Veeder Weekend Review Tournament with Guaranteed Prize.

This game is a prequel to The Statue Got Me High, but you don't need to have played the latter game.

It contains classic elements of the Veeder mythos, such as red herrings, consumable food, actions that seem simple but maybe take a little longer to type than the other anticipated but you never know, and NPCs whose tone of voice is in direct contrast to the content of their conversations.

This game makes a 5 on my scale, but only barely. According to my criteria, it is polished (no bugs here), descriptive (why not?), has an emotional investment (I hated Edward), the interactivity is okay (I had to decompile it once, but I wanted to decompile it, so that's something), and I would play it again.

But it just scraped by in each category, so it might not be as good as a 4 star game that did great in one category.

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The Case of LeAnne's Missing Bunny, Wendy, by Ryan Veeder
4 of 4 people found the following review helpful:
A briefly earnest parody of an earnest scary story about a bunny, July 21, 2017*
Related reviews: 15-30 minutes

This review is part of the Official Ryan Veeder Weekend Review Competition with Guaranteed Prize.

In this game, entered in the Haunted House Jam, you play (in 3rd person) a (winsome) character named something with an SH that I forgot.

There is a small map, and a puzzle involving a stick (which was listed as a rope in the inventory) that failed to draw me in.

However, the quality of the writing was par, and the experience with the dark figure and the other experience with the empty bedroom were vaguely similar to experiences I've had. I would play it again.

* This review was last edited on July 22, 2017
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