This is my final review for the Official Ryan Vedder Weekend Review Contest with guaranteed prize, giving me a score of 8 (due to having reviewed the other games earlier). Due to lack of publicity, the contest has been extended until Monday night at midnight Moscow time. Just post your Veeder reviews on ifdb (the Veedercomp games also count). 2nd and 3rd place winners get something too.
This game confused me at first; I didn't Get the mechanic that advances the game until my second playthrough.
You are in a park, looking for a geocache. There is a satisfying trash minigame.
I found it touching; if it is a parody, they say that parodies of extremism are indistinguishable from extremism, so the extreme schmalziness is something I enjoyed.
I love this game, but it was too hard to figure out how to progress (it's probably my fault for not reading the text after a major hint in my first playthrough, but oh well).
This review is part of the Official Ryan Veeder Weekend Review Exposium with Guaranteed Prize.
For some reason, when I saw this game, I didn't want to play it. Then many people reviewed it, and I still didn't want to play it. It seemed like it would be confusing with a lot of red herrings.
Then I tried it, and stopped, because I am overwhelmed by red herrings and use walkthroughs on every game.
Then I had to write a review for this exposium, and I played it. The writing is great. Unplugging the router was a joy in itself, despite its lack of gameplay effect. The juxtaposition of the wooden caterpillar with the other objects in its room frightened me (I think I thought it was on the bed?).
The combat was satisfying once I worked it out, and conversation was surprisingly good.
This is a good game, but it stressed me out due to my gaming style.
This review is part of the Official Ryan Veeder Weekend Review Communal Effort with Guaranteed Prize.
This is a spin-off of Robin and Orchid. You are investigating a haunted house, and fall down a hole.
The best part of the game is the demonstration of the three main methods of conversation.
The least best part of the game is the hinting. While it is generally good, there were times where the hints just kind of kicked out at important moments. The inexperienced adventurer that I was playing as got frustrated at not, for instance, knowing how to get through the door.
I enjoyed the ending considerably, though.
This review is for The Official Ryan Veeder Weekend Review Tournament with Guaranteed Prize.
This game is a prequel to The Statue Got Me High, but you don't need to have played the latter game.
It contains classic elements of the Veeder mythos, such as red herrings, consumable food, actions that seem simple but maybe take a little longer to type than the other anticipated but you never know, and NPCs whose tone of voice is in direct contrast to the content of their conversations.
This game makes a 5 on my scale, but only barely. According to my criteria, it is polished (no bugs here), descriptive (why not?), has an emotional investment (I hated Edward), the interactivity is okay (I had to decompile it once, but I wanted to decompile it, so that's something), and I would play it again.
But it just scraped by in each category, so it might not be as good as a 4 star game that did great in one category.
This review is part of the Official Ryan Veeder Weekend Review Competition with Guaranteed Prize.
In this game, entered in the Haunted House Jam, you play (in 3rd person) a (winsome) character named something with an SH that I forgot.
There is a small map, and a puzzle involving a stick (which was listed as a rope in the inventory) that failed to draw me in.
However, the quality of the writing was par, and the experience with the dark figure and the other experience with the empty bedroom were vaguely similar to experiences I've had. I would play it again.
This review is part of the Official Ryan Veeder Weekend Review Contest with Guaranteed Prize.
While I was alarmed by the 'vitesse alarmante' of the 'eau' entering my ship, I was able to escape towards 'la poupe'.
While the addition of extra French improved the game considerably, it had no effect on pre-existing French. I would have preferred seeing Capitaine Earthworm or some other variation thereof.
This game is written in its own multiple choice system, which allows you to check inventory at any time.
This game is almost entirely in German. I like German games, so it's not so bad, but in my version of windows, the umlauts display poorly, making the German not as easy to read.
Overall, the game is not as well developed as the system is.
This game has a homebrew parser that doesn't recognize most commands. In this short game, you have to work very hard to keep from urinating yourself.
It has several bugs and overall just doesn't make much sense, except for the anti-Barney rhetoric.
This game starts out with you answering several survey questions about music and its role in your life.
Then it has a major shift, and ends up employing some interesting narrative techniques and text styling tricks to make some unusual points.
I like the trick, but I found it hard to pick choices that reflected the persona I wanted to put off.
This game, which I believe is the author's first published game, has you disguising yourself as a repairman to enter an office and steal some data.
The author went through several cycles of writing and revising this work, improving the puzzles considerably over the original. The result is a smooth, short work.