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Wrenlaw.zblorb
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Wrenlaw

by Ryan Veeder profile

2013

Web Site

(based on 20 ratings)
5 member reviews

About the Story

It would be nice to know what you're looking for.


Game Details

Language: English (en)
First Publication Date: April 28, 2013
Current Version: 1
License: Freeware
Development System: Inform 7
IFID: 6492CD86-BE5B-4B84-A2DA-27734CB908B3
TUID: z1owjprlmrms8f8s

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Member Reviews

5 star:
(1)
4 star:
(9)
3 star:
(8)
2 star:
(2)
1 star:
(0)
Average Rating:
Number of Reviews: 5
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Most Helpful Member Reviews


5 of 5 people found the following review helpful:
A la recherche de quoi?, June 18, 2013
by stadtgorilla (Munich, Germany)

Somehow this miniature by Ryan Veeder, none other than the author of the wonderful 2011 if comp winner "Taco Fiction", has so far been more or less overlooked (granted, it's only about six weeks old at the time of the writing of this review). I'm pretty enchanted by the piece. A little game about the power of memory, synaesthesia, loss. Without much of an introduction, the player starts wandering around a park scenery near the highway looking for -yeah, what exactly?, deciphering pieces of a romantic backstory. Beautifully written, as was to be expected from Veeder, and not without its genuinely funny moments despite the emotional topic. Highly recommended!


4 of 4 people found the following review helpful:
Sweet little game, December 2, 2013
by streever (America)

I enjoyed this short game.

Wandering around a small recreational park, the character remembers things, as he searches for a geocached blue box.

Short, sweet, and rewarding, the prose here was really lovely, and I had a strong sense of the park. There are some other elements tucked away here as well--all in all, a very pleasant 30 minutes or so of exploration.


4 of 5 people found the following review helpful:
Métaphore concrète, January 29, 2017

With Nautilisia, Ryan Veeder sent up the surreal dreamworlds of so much bad IF. With Wrenlaw, he takes up another disgraced subgenre: the epiphany quest, where you wander through a usually real-world environment, solving mechanical puzzles for emotional rewards. Geocaching's a fitting conceit, so you're given coordinates and set down in a secluded park. What you're not given is the stage-managing narrator of Veeder's other games, someone to arrange pratfalls for your hapless protagonist. Here the spills have occurred already, off-stage, and it's up to you to move forward -- by triggering flashbacks.


See All 5 Member Reviews

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This is version 5 of this page, edited by Ryan Veeder on 10 November 2020 at 3:37pm. - View Update History - Edit This Page - Add a News Item