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About the Story
It would be nice to know what you're looking for.
|Average Rating: |
Number of Reviews: 5
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Somehow this miniature by Ryan Veeder, none other than the author of the wonderful 2011 if comp winner "Taco Fiction", has so far been more or less overlooked (granted, it's only about six weeks old at the time of the writing of this review). I'm pretty enchanted by the piece. A little game about the power of memory, synaesthesia, loss. Without much of an introduction, the player starts wandering around a park scenery near the highway looking for -yeah, what exactly?, deciphering pieces of a romantic backstory. Beautifully written, as was to be expected from Veeder, and not without its genuinely funny moments despite the emotional topic. Highly recommended!
I enjoyed this short game.
Wandering around a small recreational park, the character remembers things, as he searches for a geocached blue box.
Short, sweet, and rewarding, the prose here was really lovely, and I had a strong sense of the park. There are some other elements tucked away here as well--all in all, a very pleasant 30 minutes or so of exploration.
Like all exploration games by Ryan Veeder, I only wish it were longer.
The atmosphere of Wrenlaw immediately drew me in. It felt uncannily autobiographical; I've been there, this very place, done these very things. Wandering, seeking purpose, imbuing what I find with a meaning drawn from memory.
Wrenlaw opens more questions than it answers. There are no traditional puzzles, just wandering through your environment and your memories. But what are you searching for? Did you find it? Can that which we are seeking ever be really objectified?
|Baluthar, by Chris Molloy Wischer|
Average member rating: (18 ratings)
In this game of horror, you play as an old man of a tribal culture. For months, you've been weary of life and kept to your bed. But when you learn that your adult son, Rykhard, has foolishly gone into the cursed cave in the well, you are...
Almost Goodbye, by Aaron A Reed
Average member rating: (19 ratings)
Almost Goodbye is an experiment in minimalist procedural content generation for interactive narratives. It does not try to generate a whole story or plot points from scratch, but instead asks what is the minimum amount of procedural...
|The Crocodile Who Would Be King, by Chandler Groover and Failbetter Games|
Average member rating: (3 ratings)
An alligator in the sewers? Nonsense! It's clearly a crocodile, and Mr Inch is offering a bounty to anyone who can capture it: dead or alive. Embark upon a hunt beneath the city streets, confront what's really lurking in the waterways,...