This game was fun and clever; I think a large chunk of judges found the concept fun and original.
You are a lurking grue, and you have to devour an adventurer.
Because it is completely dark, you have rely on your other senses.
I had difficulty getting helpful responses from going in different directions, and with the final verb.
Overall, if the feedback from comp judges is implemented, this would be a game that continues to get played for a long time.
This game is a worthy sequel to Toiletworld, by Chet Rocketfrak (presumably the same as Chad Rocketman).
This game centers around Bilbert/Bolbert, who has something wrong with them. You can talk to Bilbert, or enter Bilbert.
There's not much more than that. I found it amusing, but the author is clearly aiming for a 1-star rating, and who am I to refuse?
This game is centered around a language or collection of languages that the protagonist is trying to study.
The central mechanic is that you are presented with 3-syllable words that you can alter.
The discussion centers on the idea that language influences our thoughts and actions, and vice-versa.
I liked this game, but it didn't draw me in emotionally.
This is a very short little game where you are trying to get your crazy future-telling device to work.
It's a one-room game, but very little is implemented. I had to decompile the game to figure out how to get the device to work. I had further difficulties with basic commands like going in doors.
The idea isn't bad, but it could be better developed.
I beta tested this game.
This is a story that only branches twice, but does so in an effective way. You are the wife of a puppet master who performs across the country, but you have to make a difficult choice when he turns to dark means to support his work.
It's fairly short, and it uses type-writer effect text on light backgrounds with music/sound effects.
This short Twine game uses specialized styling to give a retro sci-fi fi feel, and the story fits that vibe as well. You are visiting a base on the moon which has been terrorized by space animals. It borrows heavily from the feel of the Alien movies.
However, it is fairly short, and the writing has a few problems that could be remediated by some more careful revision and beta testing. Overall, though, the basic storyline was interesting.
This short Twine game has you acting as a witch's assistant for fetching a magical flower.
Every choice that you make leads you either to instant death or further along the path.
The witch who owns you refers to other cats; could this be other lives, or do you play multiple protagonists? A careful reading can reveal more.
The writing was well done, but I would have preferred a different kind of interactivity.
This game reminded of another game, which I couldn't remember for a while, but now I recall is the author's 2016 game, Light Into Darkness. I liked that game, but this one is better.
It's a brief moment in time. The game definitely plays around with the typical speed of a parser game, where major events can occur in one command.
I hit on a good ending perhaps by chance, early on, and replayed to stretch it out as long as possible. If I hadn't guessed the command, I might not have liked it as much, but it was good.
This was a strange game. When I started it, I thought, 'Oh, so this is writing which might be something really good, or just fluff'. As I played through, it all sort of fell together, and I liked it.
It's bizarre; a sort of mix between 80's neon punk and Jack the Ripper's London. Plus some of ancient Rome thrown in.
I had a bit of trouble at first figuring out what to do, but I grasped it in the end. I think this was my favorite of La Petite Morte, and perhaps of the whole Ectocomp competition.
This is a short Ectocomp game that branches strongly.
You play a recently deceased woman who has the chance to go back and haunt one of three different people: her daughter, her old flame, and her enemy.
The game is sort of a gauntlet, because many of the choices are wrong, but you don't always have to restart completely.
I found it charming, with some interesting mini-twists, but overall I had to replay a lot of different sections to see it all.