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About the Story
Summer in Saturnine. What a night for knife punks!
5th Place, La Petite Mort (English) - EctoComp 2017
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Number of Reviews: 3
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The game world suggests one accustomed to sudden, almost comic violence, where one’s weapons are identity. The comic aspect, however, takes some of the edge (ahem, mind the pun) off: to aid surgery, for instance, the PC comes with a “pectoral zipper”.
The world described here is festering and disgusting, but with the embellished, ornate language, the terse phrasing, we readers are, at least, one step away from all that.
(Spoiler - click to show)It is striking that there are no completely happy endings here. There is no escape to a less violent future - not without relinquishing your identity as a knife punk. As much as I would love to see more in the same universe, I get the feel that this universe is most intriguing in small snippets.
Bloody Raoul is brutish and short, but not nasty at all. If you liked this, you might like The Unstoppable Vengeance of Doctor Bonesaw, from the same author.
This was a strange game. When I started it, I thought, 'Oh, so this is writing which might be something really good, or just fluff'. As I played through, it all sort of fell together, and I liked it.
It's bizarre; a sort of mix between 80's neon punk and Jack the Ripper's London. Plus some of ancient Rome thrown in.
I had a bit of trouble at first figuring out what to do, but I grasped it in the end. I think this was my favorite of La Petite Morte, and perhaps of the whole Ectocomp competition.
An interactive grotesque about a “knife punk”, one of a subculture of criminals existing with little identity but for the knives they carry. The setting is rich, with weird and intriguing details about deities, bodies, and weapons, painting the picture of a sinister fantasy city full of desperate individuals running and fighting for the sake of it. All of which is to say: this is my jam.
Although some of Bloody Raoul‘s implementation is sparse, the atmosphere is suitably sinister and imaginative that I didn’t much mind. There are a number of ways to die, but the game is brief enough that this is less of a barrier to enjoyment and more of a curiosity. For the PC, it’s all part of their nasty, brutish and short everyday life.
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