This game is confusing; I played it through 3 times. But it's polished, with descriptive writing, had a haunting emotion, and I've already replayed it a few times. So I'm giving 4 stars.
Most of Groover's purposely opaque work is an allusion to some known fairy tale, which provides a framework for understanding the piece. His original stories tend to provide more in the way of explanations.
This piece is a hidden-object fetch quest, with a sort of standing-up-to-bullies theme that reminded me of Andrew Schultz's frequent theme of 'everyone told you you were worthless and now you'll show them'.
I enjoyed the meta-puzzle of trying to piece it all together. It never gelled for me, but that's okay; having some things left unresolved improves the atmosphere.