Ratings and Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Above and Beyond!, by Mike Sousa
1 of 1 people found the following review helpful:
A large, linear worklife/conspiracy game , February 21, 2016

Above and Beyond is a pretty large and well-polished game. You play a programmer on their first day of work; the first third consists of getting into work after losing your card, the second third consists of getting a form signed by jumping through exhausting hoops, and the third is an endgame dealing with a conspiracy.

The feel is a mixture of spy stuff and extreme tedium of work. The walkthrough is 600 moves or so.

I was pretty impressed with this game. It's linear and hard, but it's fun walking through a dozen rooms with 2-4 offices each and meet all of the workers.

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Silicon Castles, by David Given
3 of 3 people found the following review helpful:
A chess simulation; not much else, but well-done, February 21, 2016

In this game, you awake a genie who can tell you about chess, its history and rules. You then play chess, with a graphic display.

That's pretty much it. I didn't finish a game; the computer seems to use some kind of machine learning algorithm (with a bunch of nodes mentioned).

I'd like to come back to this at some point. It belongs to the same class as Textfire Golf and Lists and Lists, a category separate from most IF, but still interesting.

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Break-In, by Jon Ingold
2 of 2 people found the following review helpful:
A long spy/fantasy puzzlefest. Somewhat sparse implementation, February 20, 2016

This game is very long and puzzly. You play a spy who has a flashback to a scene taken from Ingold's earlier Mulldoon Legacy. Then you have to break into a house, then are transported to a fantasy land.

The game has a lot of spotty implementation issues, so if you don't type the right thing, you might get stuck (just try opening the crackers!)

The hints leaves huge gaps as well, but perhaps that is for the better, as it makes you think.

Only for hardcore puzzle fans.

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Sins Against Mimesis, by Adam Thornton
1 of 1 people found the following review helpful:
Early game about IF itself and the community. Fun setting., February 20, 2016

This game heavily references early interactive fiction and the usenet groups. I was not involved in the community in the 90's or even the aught's, but the ifwiki page for this game has a little bit of background. Nevertheless, I enjoyed this game in the same way one enjoys Gulliver's Travels or Don Quijote without familiarity with the things they are parodying.

You have a mimesis plant (a joke explained in the game), and you have to commmit the seven deadly sins with it. Once you do, you progress to two more areas, encountering foes and friends.

The game heavily references the following:

-John's Fire Witch. An early puzzle game where you have to collect seven sins to get by a devil.
-Curses! The game contains three of the most important objects in Curses! and spoils the game a bit.
-So Far. The game mimics the ending of So Far, spoiling that ending.
-Jigsaw. The game is framed in terms of the main NPC from Jigsaw having abandoned you. It references some activities in Jigsaw.

In addition, it names 7 games to represent the seven sins, and contains one room each from games such as Adventure, So Far, Zork I, and so on.

I like works about the genre they are part of (like The Book with No Pictures for children's books). If you like self-referential work, I recommend this game.

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Fear, by Chuan-Tze Teo
3 of 3 people found the following review helpful:
A journey through symbolic fear. Oldschool puzzlefest; very difficult, February 19, 2016

Fear is one of those games I tried a long time ago, tried to play without hints, got stuck, tried again, and quit. So I walked through it just now with the hints, and it was interesting to see what the game was like.

You navigate a small house, but your fears don't let you do anything you want to do. Three objects in the game will give you flashbacks, like the game Photograph. Each of these flashbacks contains a difficult puzzle, all of which require lateral thinking.

Overall, an interesting game, but much too hard in my opinion, and not entirely compelling outside of the puzzles. However, if you do like puzzles a lot, this game is pretty fun.

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Witch's Girl, by Geoff Moore
1 of 1 people found the following review helpful:
A web game with a classic CYOA-book style about witches, February 19, 2016

This game is cute, and intricate, and illustrated with whimsically primitive but talented drawings. It is the story of two friends in a magical world who go on a quest to save the world.

Like the PDF game Trapped in Time or the Twine game You Will Select a Decision, Witch's Girl uses page numbers and 'Turn to page ...'. About a fourth or a fifth of pages have an illustration.

The game is quite intricate; it has an inventory system and a time travel system, and much of the game consists of using time travel to obtain various items and revisit different areas. I would budget a significant amount of time to play it (1-3 hours).

Excellent game.

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The Statue Got Me High, by Ryan Veeder
3 of 3 people found the following review helpful:
Clever surrealism based on Don Giovanni and They Might Be Giants, February 18, 2016

This game is short and absurd. It appears at first to be a difficult logic puzzle, where you have to decide who sits where at dinner. It then becomes increasingly absurd.

This is from the Apollo 18 Tribute Album, which apparently was a collection of games which were based on the lyrics of songs on the so-named album by They Might Be Giants, and which included other great games like Dinner Bell.

All in all, it's just a fun descent into madness. No drugs involved, as far as I can see.

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Cana According To Micah, by Christopher Huang (as Rev. Stephen Dawson)
5 of 5 people found the following review helpful:
Excellent mid-length game about Christ at Cana. Many NPCs, February 18, 2016

As a believer in Christ, it's nice to see a game based on the Bible that isn't satire, isn't preachy, and is very well done. In this game, you are a guest at the famous wedding at Cana where Jesus turned water into wine.

The author has made a good slice-of-life game here that is enjoyable. The focus is on what people are really like.

The game has numerous NPCs, tight implementation, and a good progressiev hint menu.

Basically, the wine is gone and you have to find it. You encounter a variety of characters, including Jesus, multiple Marys, Martha, Lazarus, John, Zechariah, etc. The story also incorporates the parable of the ten virgins, as well as an epilogue from another part of the scriptures.

The author has done a great job here. Recommended for everyone.

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Aunts and Butlers, by Robin Johnson
5 of 5 people found the following review helpful:
A mid-length and mean-spirited comedy game about inheritance, February 17, 2016

In this mid-length parser game written entirely in Java, you are a petulant British man whose rich aunt is visiting, and you have to take a large number of actions to get her wealth. These include some pretty horrible actions, including killing off numerous people, but it's all presented as comedy.

The parser seemed pretty good. The writing was based a bit on Wodehouse's writing. The puzzles are a mixed bag, with a lot of guessing what the author was thinking; however, each area is so small so that you can just try everything and eventually get it right. The last half of the game involves visiting 8 time periods to obtain enough articles of clothing to enter a certain building.

The game is notable for a mysterious butler figure that attends you and acts at first as an automatic warning system, and then as a summonable help system. He is dry and witty. He was nominated for Best Individual NPC in the XYZZY's, and the game was nominated for Best NPC's.

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Snack Time!, by Hardy the Bulldog and Renee Choba
3 of 3 people found the following review helpful:
A cute, short, easy game about a bulldog who wants a snack, February 17, 2016

This game might be a great game for people new to interactive fiction, and is a fun change for experienced players.

It's a game with 4 little puzzles to solve. You are a hungry bulldog who is trying to get your owner to make you some food. Like the much bigger and more difficult A Day for Soft Food (about a cat with the same goal), you have to wander around, influencing your owner in an order to get the food you need.

I beat it in 15 minutes without hints. The writing is from the dog's perspective, with a dog's description of a sofa, a toilet, a fridge, etc.

Recommended for it's short, fun nature.

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