Break-In

by Jon Ingold profile

Espionage, Fantasy, Mystery, Surreal, Satire
1999

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2 of 2 people found the following review helpful:
A long spy/fantasy puzzlefest. Somewhat sparse implementation, February 4, 2016

This game is very long and puzzly. You play a spy who has a flashback to a scene taken from Ingold's earlier Mulldoon Legacy. Then you have to break into a house, then are transported to a fantasy land.

The game has a lot of spotty implementation issues, so if you don't type the right thing, you might get stuck (just try opening the crackers!)

The hints leaves huge gaps as well, but perhaps that is for the better, as it makes you think.

Only for hardcore puzzle fans.

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