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About the Story
"Please note: this game uses some of the more exotic features of the Z-machine. It's known to fail on some interpreters on some systems, due to interpreter bugs. The game will attempt to detect these bugs and warn you before it starts, but I strongly recommend that you get a well-established, standard terp. It was developed on Frotz, and that is what I recommend.
Nominee, Best Individual Puzzle - 2001 XYZZY Awards
32nd Place - 7th Annual Interactive Fiction Competition (2001)
>VERBOSE -- Paul O'Brian's Interactive Fiction Page
[A]lthough I was impressed as hell with Silicon Castles' technical achievements, I found it a rather unsatisfactory experience. As chess, it's not bad, but its interface is clunky and it appears to be missing some critical functionality. As interactive fiction... well, it's pretty much absent.
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In this game, you awake a genie who can tell you about chess, its history and rules. You then play chess, with a graphic display.
That's pretty much it. I didn't finish a game; the computer seems to use some kind of machine learning algorithm (with a bunch of nodes mentioned).
I'd like to come back to this at some point. It belongs to the same class as Textfire Golf and Lists and Lists, a category separate from most IF, but still interesting.
This is version 3 of this page, edited by Paul O'Brian on 25 April 2008 at 12:05pm. - View Update History - Edit This Page - Add a News Item