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"Please note: this game uses some of the more exotic features of the Z-machine. It's known to fail on some interpreters on some systems, due to interpreter bugs. The game will attempt to detect these bugs and warn you before it starts, but I strongly recommend that you get a well-established, standard terp. It was developed on Frotz, and that is what I recommend.
Enjoy yourself." [--blurb from Competition Aught-One]
Nominee, Best Individual Puzzle - 2001 XYZZY Awards
32nd Place (tie) - 7th Annual Interactive Fiction Competition (2001)
| Average Rating: based on 2 ratings Number of Reviews Written by IFDB Members: 1 |
In this game, you awake a genie who can tell you about chess, its history and rules. You then play chess, with a graphic display.
That's pretty much it. I didn't finish a game; the computer seems to use some kind of machine learning algorithm (with a bunch of nodes mentioned).
I'd like to come back to this at some point. It belongs to the same class as Textfire Golf and Lists and Lists, a category separate from most IF, but still interesting.
>INVENTORY - Paul O'Brian writes about interactive fiction
[A]lthough I was impressed as hell with Silicon Castles' technical achievements, I found it a rather unsatisfactory experience. As chess, it's not bad, but its interface is clunky and it appears to be missing some critical functionality. As interactive fiction... well, it's pretty much absent.
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IFIDs: | ZCODE-112-011119-257E |
ZCODE-32-010910-C29E |