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Requires a Z-Code interpreter. Visit IFWiki for download links.
as entered in 2001 competition
Requires a Z-Code interpreter. Visit IFWiki for download links.
(Compressed with the Unix-style .tar.gz "tarball" format. Free unpacking tools are available for most platforms.)

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Silicon Castles

by David Given

Non-IF game

(based on 2 ratings)
1 review

About the Story

"Please note: this game uses some of the more exotic features of the Z-machine. It's known to fail on some interpreters on some systems, due to interpreter bugs. The game will attempt to detect these bugs and warn you before it starts, but I strongly recommend that you get a well-established, standard terp. It was developed on Frotz, and that is what I recommend.

Enjoy yourself." [--blurb from Competition Aught-One]

Game Details


Nominee, Best Individual Puzzle - 2001 XYZZY Awards

32nd Place - 7th Annual Interactive Fiction Competition (2001)

Editorial Reviews

>INVENTORY - Paul O'Brian writes about interactive fiction

[A]lthough I was impressed as hell with Silicon Castles' technical achievements, I found it a rather unsatisfactory experience. As chess, it's not bad, but its interface is clunky and it appears to be missing some critical functionality. As interactive fiction... well, it's pretty much absent.
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3 of 3 people found the following review helpful:
A chess simulation; not much else, but well-done, February 4, 2016

In this game, you awake a genie who can tell you about chess, its history and rules. You then play chess, with a graphic display.

That's pretty much it. I didn't finish a game; the computer seems to use some kind of machine learning algorithm (with a bunch of nodes mentioned).

I'd like to come back to this at some point. It belongs to the same class as Textfire Golf and Lists and Lists, a category separate from most IF, but still interesting.

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This is version 4 of this page, edited by Paul O'Brian on 7 May 2022 at 11:41pm. - View Update History - Edit This Page - Add a News Item - Delete This Page