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Silicon Castles

by David Given

(based on 2 ratings)
1 review3 members have played this game. It's on 2 wishlists.

About the Story

"Please note: this game uses some of the more exotic features of the Z-machine. It's known to fail on some interpreters on some systems, due to interpreter bugs. The game will attempt to detect these bugs and warn you before it starts, but I strongly recommend that you get a well-established, standard terp. It was developed on Frotz, and that is what I recommend.

Enjoy yourself." [--blurb from Competition Aught-One]

Awards

Nominee, Best Individual Puzzle - 2001 XYZZY Awards

32nd Place (tie) - 7th Annual Interactive Fiction Competition (2001)

Ratings and Reviews

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2 star:
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1 star:
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Average Rating: based on 2 ratings
Number of Reviews Written by IFDB Members: 1
3 of 3 people found the following review helpful:
A chess simulation; not much else, but well-done, February 4, 2016

In this game, you awake a genie who can tell you about chess, its history and rules. You then play chess, with a graphic display.

That's pretty much it. I didn't finish a game; the computer seems to use some kind of machine learning algorithm (with a bunch of nodes mentioned).

I'd like to come back to this at some point. It belongs to the same class as Textfire Golf and Lists and Lists, a category separate from most IF, but still interesting.

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1 Off-Site Review

>INVENTORY - Paul O'Brian writes about interactive fiction

[A]lthough I was impressed as hell with Silicon Castles' technical achievements, I found it a rather unsatisfactory experience. As chess, it's not bad, but its interface is clunky and it appears to be missing some critical functionality. As interactive fiction... well, it's pretty much absent.
See the full review

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