This game is a short, fast-paced but contemplative work about the holocaust. It seems influenced by Photopia, with scene change after scene change, non-linear storytelling, and the same general dreamlike tone.
The story takes you back and forth between some sort of afterlife, a museum, and the life of a young Jewish child.
The story was contemplative and thoughtful, and fairly short. It was somewhat under described.
This game was the first in a planned series of five small games that were intended to be a gentle introduction to If.
The writing and pacing are excellent, with smooth scene changes.
It took me a while to understand the core mechanic of the first scene, but once I figured it out the rest of the game went smoothly.
The game is a sort of a mix between early 1900's-1950's American culture and a sort of gentlemanly version of the MIB.
The game was enjoyable overall.
Tia Orisney is one of my favorite Twine authors, but I was disappointed in this game. It is a huge vampire fan fiction, of the Buffy type more than the Twilight type.
The format is a page-long chunk of text followed by one or two choices. I wasn't sure how much the story branched, but part of it at least seemed gauntlet style.
The writing is earnest but with several typos. There is frequent profanity. The story is generally interesting, but gets cluttered up in details.
Overall, there was just too much text all at once. I recommend this author's Following Me and Who Among Us instead.
In this game, you have been imprisoned by something not human, and they have tied a donut to the ceiling. Your job is to retrieve it.
The game is reasonably well implemented, and I only found one typo (appart instead of apart). The game gives you hints on how to proceed if you type the wrong thing.
The scenery is inventive and well-described, and the pacing is excellent.
This game is genuinely creepy in many of its parts. It has gorgeous css and html styling, with nice background music.
You play a police officer investigating the disappearance of a shut-in. As you enter his home, you discover more and more about his history and his solitary life, as well as interacting with a variety of candles.
Everything worked well for me in this game; it was effective and well styled.
This shortish game has been praised by many for its well written story. In a world of cybernetic implants and high tech, you have to carry out a theft and deal with the crazy implications.
The puzzles in this game are so-so, with a lot of guess the verb and hidden conversation topics.
I recommend playing this one with the walkthrough ready, to be able to read the excellent story.
This game recreates the Monty Python cheeshop sketch, which required asking about large numbers of cheeses.
The game is much more successful than most adaptations, as there is a natural puzzle structure here (figuring out what to sell).
I was put off by a moment of strong profanity which, however, is in the original sketch.
As other reviewers said, it's necessary to type quite fast. However, shortcuts are allowed (I.e. Typing part of a name).
This game was entered in Smoochiecomp as a sort of anti-game.
You play a creepy individual who is writing poetry for a girl you like and shoving it under her door.
It turns out that this game is based on a real life person that played an important role in American history in 1981. I found it interesting.
The game is short, but well polished and historically interesting.
This game is just an inform implementation of a nethack-type game called robot find kitten.
You navigate a white # sign on a black field with color coded letters, bumping into them in an attempt to find the kitten.
It was I presented very well but this isn't really my thing. If you want to play nethack clones on inform, this is your game.
This game is well-described, but is essentially a coding exercise. There are three collections of identical objects that you can manipulate including tennis balls and acorns.
Generally, there's not much of a puzzle here, or a stoey. However, it is fun to play with all the materials, and it is polished.