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About the Story
One-room game where you need to get an out-of-reach donut tied to the ceiling of your exitless room.
|Average Rating: |
Number of Reviews: 6
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First of all, I found few implementation errors, and only a few spelling errors. This makes the game easier- there were no guess the verbs, and many nouns were implemented. There were a items that didn't work like I thought they should (the bed is full of nails you can't hammer with your hammer).
As far as the puzzle, they're fairly straightforward and obvious, though some actions that might have worked weren't implemented. (Spoiler - click to show) You can't reach the donut from your bed, but can't turn your bed on it's side and climb it either. You also have to contend with a string tied around the donut. If you can't break the string, you'd think you can just eat around it or break the donut or something.
There were some side references that were cute (the fountain didn't have what I crave!), and the writing style was very informal, which made the game a little more fun.
The game took about 30 moves for me to solve, so it wasn't difficult, but for a beginning player, that would be great to introduce people to IF. For the more experienced, some easter eggs would have been nice. (Such as allowing you to think about "them" or something.) All in all, it's a good game and complete.
This is a one-room game with two simple, but very logical, puzzles. It doesn't aim very high, but it hits its target. The sparse implementation is well-excused by the premise that the protagonist has been abducted by aliens who are not all that sure of what constitutes ideal living conditions for a human being: literally everything plays into one of the game's puzzles in some capacity, and subtle details give the protagonist himself a nice bit of characterization. Taunting Donut is nothing earth-shattering, but the author definitely shows promise with this first effort.
Taunting Donut is a very small and simple game with a few and easy puzzles.
I assume it's aimed at beginners and should be pretty entertaining for those not too familiar with IF. There are only a few puzzles that need to be solved and the game itself offers enough to drive the player into the right direction. Playtime is somewhere around 5 minutes I guess.
It's well written with enough detail to keep you interested in the story. The ending is a bit simple; I expected a kind of twist which didn't come. A few bugs are still in it, but nothing too serious.
|Distress, by Mike Snyder|
Average member rating: (22 ratings)
Lieutenant Huchess came to, an hour or so ago. That was around the time Runoma, blazing orange-hot so near this, its second planet, fell below the distant, jagged crag line. Ensign Covegn died not long after -- Sandra Marie Covegn, both...
Awakening, by Pete Gardner
Average member rating: (14 ratings)
Awakening on the ground next to an open grave, you have no recollection of how you came to be there. Do you investigate the nearby church and graveyard, or leave well enough alone?
Parasites, by Marius Müller
Average member rating: (7 ratings)
On a remote island, you have to make a decision in a war you don't fully understand. 4th place in the 2012 Ectocomp.
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