Taunting Donut

by Kalev Tait

2008

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Number of Reviews: 6
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1-6 of 6


2 of 2 people found the following review helpful:
A one room, easy escape game, June 9, 2016

In this game, you have been imprisoned by something not human, and they have tied a donut to the ceiling. Your job is to retrieve it.

The game is reasonably well implemented, and I only found one typo (appart instead of apart). The game gives you hints on how to proceed if you type the wrong thing.

The scenery is inventive and well-described, and the pacing is excellent.


5 of 5 people found the following review helpful:
Good for a quick play or learning IF, November 29, 2010
by tggdan3 (Michigan)

First of all, I found few implementation errors, and only a few spelling errors. This makes the game easier- there were no guess the verbs, and many nouns were implemented. There were a items that didn't work like I thought they should (the bed is full of nails you can't hammer with your hammer).

As far as the puzzle, they're fairly straightforward and obvious, though some actions that might have worked weren't implemented. (Spoiler - click to show) You can't reach the donut from your bed, but can't turn your bed on it's side and climb it either. You also have to contend with a string tied around the donut. If you can't break the string, you'd think you can just eat around it or break the donut or something.

There were some side references that were cute (the fountain didn't have what I crave!), and the writing style was very informal, which made the game a little more fun.

The game took about 30 moves for me to solve, so it wasn't difficult, but for a beginning player, that would be great to introduce people to IF. For the more experienced, some easter eggs would have been nice. (Such as allowing you to think about "them" or something.) All in all, it's a good game and complete.


good game, November 29, 2010

This was a very good game the first time, however it has a replay value of about one. it is very good for beginners and the first time i played it i finished it in about 50 to 60 moves, but afterward i finished it in exactly 11. i have never been very good at reviews so i'll just stop here.


4 of 5 people found the following review helpful:
Less fun than it could have been, November 28, 2008
by Kake (London, England)
Related reviews: ***, Kalev Tait

This is a very short, single-room game with two fairly easy puzzles. The puzzles are both quite fair, and reasonably well-clued. I did feel that there could have been a little more to the implementation, though; for example, although the pillow's description practically begs me to hug it, when I try "hug pillow" I just get "You can only do that to something animate". It might also have been fun if things like "taunt donut" had been implemented.


6 of 7 people found the following review helpful:
An incredibly short game, good for beginners, June 19, 2008
by Ryusui (Out in the middle of a field!)

This is a one-room game with two simple, but very logical, puzzles. It doesn't aim very high, but it hits its target. The sparse implementation is well-excused by the premise that the protagonist has been abducted by aliens who are not all that sure of what constitutes ideal living conditions for a human being: literally everything plays into one of the game's puzzles in some capacity, and subtle details give the protagonist himself a nice bit of characterization. Taunting Donut is nothing earth-shattering, but the author definitely shows promise with this first effort.


6 of 7 people found the following review helpful:
Very short but not bad, June 19, 2008
by Dirk

Taunting Donut is a very small and simple game with a few and easy puzzles.

I assume it's aimed at beginners and should be pretty entertaining for those not too familiar with IF. There are only a few puzzles that need to be solved and the game itself offers enough to drive the player into the right direction. Playtime is somewhere around 5 minutes I guess.

It's well written with enough detail to keep you interested in the story. The ending is a bit simple; I expected a kind of twist which didn't come. A few bugs are still in it, but nothing too serious.



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