This is an old game that was released in IFComp purporting to be from 1981, complete with an old manual.
It was, rather, a new (for 2000) homebrew parser game about being a spy. I found the parser difficult to wrangle with and the story hard to piece together.
This game has a homebrew parser that doesn't recognize most commands. In this short game, you have to work very hard to keep from urinating yourself.
It has several bugs and overall just doesn't make much sense, except for the anti-Barney rhetoric.
This game starts out with you answering several survey questions about music and its role in your life.
Then it has a major shift, and ends up employing some interesting narrative techniques and text styling tricks to make some unusual points.
I like the trick, but I found it hard to pick choices that reflected the persona I wanted to put off.
This game, which I believe is the author's first published game, has you disguising yourself as a repairman to enter an office and steal some data.
The author went through several cycles of writing and revising this work, improving the puzzles considerably over the original. The result is a smooth, short work.
In this game, you play as Jesus. You wander around a map, converting disciples, and occasionally fighting centurions.
Part of the game is purposely blasphemous, which I didn't like. But somehow the game is more sincere than Jarod's Journey or The Bible Retold.
I kept being killed by the centurion, and didn't finish.
This game is just Ninja I with an extra dragon added.
I don't see how this could possibly not be satire of some sort, especially as Panks released much longer and more detailed games.
It did somehow make me like Ninja I a bit more though...
This was a good twinelike game before Twine was popular.
You go to the bathroom in a bar, and everyone is gone when you come out.
This game is mostly pure branching, but has a clever puzzle or two, several images, and some sounds.
It was a bit hard to install and get running, but it's very interesting, especially if you're in to IF history.
This game, according to the author, was intended to come in exactly second to last place, which required (he said) surreal puzzles, misspellings, and a barely interactive NPC.
This may be tongue in cheek, but they have truly created a terrible game here. It is bad on many levels, including dumb implementation errors, undercluing, and misspellings. The author has truly succeeded at their goal.
Santoonie was a fake game company that would make really obnoxious games, occasionally for IFComp.
This is one such game. Like the others, it gives just enough of a level of implementation and thought that you think it might actually work and be fun, and then it slaps you with an unfinished game. It's like the Charlie Brown and Lucy football routine, over and over.
Has a sidekick with strong profanity.
This game does two interesting things: everything is in poetry, and you are in a place where space and time are warped.
This is fun, but the game is really very difficult; it's hard to have any idea at all what to do. Much of what you do is based on paradoxes.
I enjoyed this game with the walkthrough, but I don't know how it would be without it.