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About the Story
It has been two years since the shinto shrine was attacked by the rival ninja clan. And yet, you find yourself again here...
36th Place - 11th Annual Interactive Fiction Competition (2005)
This is essentially the same Ninja game entered a year before, which the author expanded by exactly one puzzle (however, it didn't improve things in any way). It's arguable whether it was a legal entry for the IF-Competition, since its rules admit newly released games only; however, considering the ranks both Ninja and Ninja II earned in the Comp, this argument is mostly of purely theoretical interest.
-- Valentine Kopteltsev
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Number of Reviews: 2
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Ninja II is a slightly expanded version of the original Ninja text adventure by Paul Panks.
It now includes introductory text that explains the game's objective, which is much appreciated. It fixes the issue where examining the idol was not allowed, which is also appreciated. It also includes a new (and rather obtuse) "puzzle" where the player must beat a dragon by (Spoiler - click to show)typing the words "beat dragon", which I appreciated much less. Ninja II is more jokey than its predecessor. Otherwise, it's almost exactly the same game. Combat is still janky (either you never encounter a rival ninja, or else it kills you randomly).
Compared to Ninja, Ninja II is in some ways improved and in other ways made worse. I don't necessarily recommend either; but, having now played both, I'm starting to get a little better grasp on my questions about why Paul Panks was so notorious within the interactive fiction community.
This game is just Ninja I with an extra dragon added.
I don't see how this could possibly not be satire of some sort, especially as Panks released much longer and more detailed games.
It did somehow make me like Ninja I a bit more though...