Ratings and Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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A Final Grind, by nrsm_ha
2 of 2 people found the following review helpful:
A combat RPG investigating a mine with math-based mechanics, February 1, 2019
Related reviews: about 2 hours

This is a twine RPG with an interesting mechanic: you can either do randomized attacks against a single opponent at once, with them randomly attacking back, or you can consistently do 10 damage to all enemies and block their attacks by answering math questions. Questions are hand-written, not randomized, so you can see the same ones over and over, reflecting your increasing skill. They range from "2+2=?" to "what is the first derivative of xcos(x)", so if you enjoy being quizzed on arithmetic, algebra, and calculus, this is the game for you (I enjoy that, so I liked it).

I did get stuck on level 2, after finding the altar and decoding the writings. I did skip some material on level 1, so maybe I missed a ladder? In any case, this seems like a fun RPG, though I wonder if there is a 'story behind the story', because leveling up never increases strength, it only increases exhaustion and self-loathing.

(I wrote this review during the comp. After, I investigated more of the code and found the endings, and I do believe this RPG has an overall theme related to resignation and/or stoicism, but I don't want to spoil it).

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Flowers of Mysteria, by David Sweeney
4 of 4 people found the following review helpful:
A homebrew small fantasy parser game, February 1, 2019
Related reviews: about 1 hour

This game is a homebrew parser game. It seems expansive at first, intimidatingly so, but it soon settles down to a fairly small, nice-sized map.

Unfortunately, the possibility space of commands is fairly high. In most modern parser games, Inform or TADS take care of common synonyms (LOOK AT vs. X vs. EXAMINE, TAKE vs. GET, etc.), and new verbs are generally hinted at in the text or provided by using items where only one word works (a shovel leads to DIG, for instance), and extensive beta-testing finds all synonyms a general player might use. This fails at times, frequently even, but it is a standard that is widespread among Inform/TADS authors.

Games written in other engines tend not to have this flexibility (with Robin Johnson's Versificator parser games being a notable exception). The standard synonyms in Inform and TADS are the results of hundreds of hours of work and playtesting, and even well-established rival engines like Quest and Adrift fail to come close to their standards. And personally written parsers tend to have even more trouble.

This is a long-winded way of saying that there are a lot of commands I wouldn't have guessed on my own without the walkthrough. Besides that, I adored this game. Crossing the chasm reminded me of The Neverending Story for some reason, finding the island reminded me of the first Zelda game. A fun slice of enjoyment.

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Tohu wa Bohu, by alice alexandra moore
1 of 1 people found the following review helpful:
An extensive free-form poem in Texture with styling and graphics, February 1, 2019
Related reviews: about 1 hour

Tohu wa Bohu is intentionally poetic, utilizing allegorical language, stream-of-consciousness, and unusual punctuation and capitalization.

It's developed in texture, with a short, skippable intro followed by a 19-part quiz, with each quiz question actually a link to another poem segment, some with images or other enhancements.

I found it well-done and beautiful. The reason for my low score is my scale. I found it:

-polished, and
-descriptive,

but somehow I felt an emotional distance that kept me from fully enjoying the piece. And, occasionally, the sheer length of the piece made the dragging and dropping tedious, leading me to be unlikely to play again.

If you're interested in poetic IF, I'd check this out.

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Panoptique, by Hugo Labrande, Nighten Dushi
2 of 2 people found the following review helpful:
An illustrated parser game with multiple independent tracks, February 1, 2019
Related reviews: less than 15 minutes

This French IFComp game was written using Vorple, allowing it to have a dozen illustrations.

In stark contrast to the freedom of parser or the generally linear Twine games, this game has twelve different screens you can pay attention to, each of which has its own timeline. This makes it more like Varicella or Master of the Land, which implement similar parallel timelines.

However, just as with those games, I found it difficult to make and carry out plans.

I believe there may have been an error in the scoring. Despite receiving positive feedback on many of my police reports, and playing through a half-dozen times, my score only went down from 100 out of 1000, sometimes even becoming negative. My final scores were 100, -50, 80, and so on. I checked the walkthrough after and it seemed to say I was doing a good job, so I don't know.

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Night City 2020, by Hoper
2 of 2 people found the following review helpful:
A faithful French Twine translation of a Cyberpunk roleplaying game, January 31, 2019
Related reviews: about 2 hours

This game is an odd one out in the French IF Comp. It seems to be a direct adaptation of a pre-existing Cyberpunk gamebook.

Because of this, the content size is enormous, with pages often having numerous paragraphs or in-depth conversations, with a minimal number of choices, each retaining their 'turn to page 182' text from the gamebook. The author made the choice of deleting choices which ask if you have a certain item that you don't, resulting in lots of text and few choices.

This made a stark contrast with the other Twine games, which feature more choice and less text. Both are good, but the text seemed also to have been written by a professional author, and just copied and pasted by Hoper (the pseudonym this was entered under). For some reason, I found that less appealing than 'fresh' IF. I can read a standard professional book author any day, but earnest amateur IF writing is harder to come by, and, in my personal opinion, more valuable.

Overall, I may have just been overwhelmed as a non-native speaker. I enjoyed it, but the first two pages had more text than the entirety of some of the other games in this comp, making it difficult for me as a non-native to read without getting fatigued.

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Le jour où la Terre dégusta, by Yakkafo
2 of 2 people found the following review helpful:
An amusing take on alien-human interaction, January 31, 2019
Related reviews: less than 15 minutes

This game employs two common tropes but combines them in a fun way.

The first is communication using emojis. Like B.P. Hennessy's Known Unkown's and litrouke's 10 pm, you have an array of emojis you can pick from and combine into different emoji sentences.

The second trope is 'aliens communicate and we must decode it', like Contact, 2001, or Close Encounters of the 3rd Kind.

This particular game takes a humorous approach. I was faked out twice at the end, which I enjoyed. I used google translate, as there were many French words I was unfamiliar with.

It's a fairly short game, with 4 chapters and an epilogue, but each chapter being only a couple of choices.

I felt like the game respected my choices and made an effort to be interactive.

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Murder at the Manor, by Obter9
1 of 1 people found the following review helpful:
A classic-style murder mystery in Twine, January 30, 2019
Related reviews: 15-30 minutes

This game is a straightforward implementation of classic Golden Age-style murder mystery. Each page has several paragraphs of text. You investigate 3-4 locations, 3-4 murder weapons, and 3-4 people, then guess the murderer.

The details are generic enough that they could fit in any detective story from Holmes to Poirot. If you like murder mysteries, it's worth playing, but I wish it had more spice to it. The author has proven they can make a complete and coherent game, and I'd be interested in seeing more work from them in the future.

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StupidRPG, by Steven Richards
1 of 1 people found the following review helpful:
A longish game that wavers between genius and frustration, January 30, 2019
Related reviews: 2-10 hours

StupidRPG is a long game, split up into several acts in multiple genres. It has a custom parser with hyperlink shortcuts, and uses quite a few tricks and techniques to spice up the visual presentation.

The biggest drawback to me is that the interface is clunky, which detracted from both my emotional investment and sense of interactivity. The game has a dungeon master that types slowly, leaving large spaces of time where you have to sit and wait for it to type out. You could leave, make a small sandwich, and come back before it finishes, sometimes. Also, the custom parser isn't up to the standards of, say, TADS or Inform 7, which caused some frustration.

The writing is amusing and the settings, especially later on, are imaginative, with puzzle mechanics involving multiple worlds. I just wish I didn't get so frustrated with the interface.

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Firefly, by Indigo
2 of 2 people found the following review helpful:
A partially illustrated futuristic sci-fi tale, January 27, 2019*
Related reviews: less than 15 minutes

This is a French IFComp entry, and it worked pretty well for me.

You are a cybernetic soldier who has been massively damaged on the field of battle. You have a screen/HUD sort of thing that you can control (the theme of this year's comp is 'screens'). Clicking on different armor pieces gives you different options.

The storyline, dealing with the aftermath of war, goes in fairly standard directions for sci-fi, but I found the presentation charming and my mangled non-Francophone reading ability found the writing interesting. Slick game, and not too long, for any English speakers trying to get some mileage out of Google translate.

* This review was last edited on January 28, 2019
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Escape Game, by Bryan
2 of 2 people found the following review helpful:
An incomplete puzzle Twine game from the French IF Competition, January 25, 2019
Related reviews: less than 15 minutes

This game presented a conundrum to me. As a non-native French reader, I couldn't tell if the lack of punctuation and capitalization was avant-garde or the result of less-than-perfect design processes. However, I reached a point where 2 out of 3 choices lead to death and the third said 'click anywhere to edit this node', so I believe that this is simply an incomplete game.

But the idea of it is fun. It hearkens back to more riddle-based gameplay than most narrative-focused Twine games. You're trapped, and there's a madman with a knife coming to get you. You must find six digits to unlock a door, each digit being given as a reward for a puzzle. Puzzles include logic puzzles, wordplay puzzles, etc.

I would have liked to see this finished and polished. But, in its incomplete state, I can't recommend it.

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