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Le quartier dans lequel vous déambulez est mal fréquenté, et vous observez avec un certain amusement les gens accélérer le pas pour regagner leur studio, avant que les gangs du quartier ne prennent possession des rues.
Eux, au moins, ont encore une chambre où dormir. En ce qui vous concerne, il ne vous reste que les vêtements que vous portez, le matériel cybernétique que vous vous êtes fait implanter, une centaine d'euro dollars, votre arme, et deux chargeurs.
Sans oublier bien sûr les quelques tueurs qui doivent maintenant être à vos trousses...
2nd place - French Comp 2019
| Average Rating: based on 4 ratings Number of Reviews Written by IFDB Members: 2 |
This game is an odd one out in the French IF Comp. It seems to be a direct adaptation of a pre-existing Cyberpunk gamebook.
Because of this, the content size is enormous, with pages often having numerous paragraphs or in-depth conversations, with a minimal number of choices, each retaining their 'turn to page 182' text from the gamebook. The author made the choice of deleting choices which ask if you have a certain item that you don't, resulting in lots of text and few choices.
This made a stark contrast with the other Twine games, which feature more choice and less text. Both are good, but the text seemed also to have been written by a professional author, and just copied and pasted by Hoper (the pseudonym this was entered under). For some reason, I found that less appealing than 'fresh' IF. I can read a standard professional book author any day, but earnest amateur IF writing is harder to come by, and, in my personal opinion, more valuable.
Overall, I may have just been overwhelmed as a non-native speaker. I enjoyed it, but the first two pages had more text than the entirety of some of the other games in this comp, making it difficult for me as a non-native to read without getting fatigued.
Disclaimer: I am not literate in French. Instead, I played the game with translation. I would highlight the entire page, right click, and select "translate selection to English," which did a decent job (I think). Does that overlook the fact that it is a game made in a foreign language? I hope not. I am not trying to distract from that. But it was a game that I wanted to play for a while, and I was excited to find a way to do so.
The premise of the story is that the protagonist previously received a job from a high-ranking executive of a large corporation with the task of ensuring the safety of a visiting nephew. But when this goes wrong the executive goes on the warpath. The protagonist is now on the run, trying to make ends meet with shady jobs.
Night City 2020 is set in a world where only people with upper-class jobs can live in the middle of the city with skyscrapers containing the best cutting-edge technology. Without a corporate job, an individual cannot even indulge the thought of stepping foot into that area of the city. If you did have such a job, it would change everything.
Gameplay
This is an RPG game. Stats, character customization, combat, you name it. All in a choice-based format. It also follows a choose-your-own-adventure style. The player is presented with one or more choices that are numbered: If you want to do X click to passage 4, if you want to do Y go to passage 10. This format tends to make the gameplay more generalized at the risk of the player not feeling like they can closely interact with the story. I think Night City 2020 makes up for that by allowing the player to fine-tune their character’s stats and inventory items (as is often the case with RPGs). Without these features the game would have been less engaging.
The game begins with customizing your character with cybernetic implants. Each option gives you a wide range of abilities from built-in night vision to brain-computer interface. However, each implant reduces your humanity score, a stat that affects your ability to connect with other people. This was a catchy way of starting the game.
Gameplay branches out quite a bit, depending on the job you pursue. You can investigate a gangster's missing sister, investigate the disappearance of a corporate official's daughter, or accept a mission to assassinate a former rival. Each route has unique gameplay but later, they start to merge. The game has a score system of 20 points. Not all endings reach a perfect score. Instead, the game encourages the player to try out different routes, adding replay value.
Story
While the jobs feature different gameplay in the first half of the game, they eventually gravitate to the (Spoiler - click to show) same location: the pharmacy, where the endgame occurs. This is where the story becomes streamlined. They all center around discovering a scheme of illegal cybernetic surgery and human trafficking. How the player responds to this is tailored to the job you choose at the start of the game. The story content consists of language and violence. There was one scene with some (Spoiler - click to show) brief graphic sexual content that caught me off guard but most of the game does not include this.
There is some worldbuilding. There is an opportunity to check the news online, and the game will sometimes interject news items in certain scenes, such as when using public transportation. The Neuromat implant also sometimes provides extra information on things you encounter. I think this attention to detail helped make the city setting more interesting.
Design/Visuals
Its appearance is white background with black lines and text. Some dialog is colour-coded for convenience. The left side of the screen has a column with the player’s stats and links with reference guides, such as a glossary, that provides nifty background information without leaving the game. This was one of the first things that stood out to me.
Occasionally, there is art. I did not see the first piece of art until later in the game, so it took me by surprise. The art is basic and done in pencil or ink but does augment the player's imagination of this futuristic cyberpunk world (I guess technically it takes place in the past since it is set in 2020 instead of 2022 as I write this review. Everything in it is still futuristic). I found four total.
Design wise, there are some rough areas. I only found one broken link. When I clicked on (Spoiler - click to show) 305 it led me to a page where the only option was 85, but it was not a link. All it said was "[[85]" which required that I restore to an earlier save. I also encountered two cases where a macro error shows up instead of the link. Other than that, the game seemed consistently built.
Final thoughts
It is not a flawless piece, but it is one that can maintain the player’s interest, especially if they enjoy RPG games. Be aware, if you end up translating the game like I did with my browser, you will probably have a slight less seamless experience. There is lots of stat management with a focus on combat, and its branching gameplay encourages more than one playthrough. Overall, it is a nice addition to the cyberpunk genre.