Pros: It was much easier for me to choose the stats I wanted to have than other games, and to get them high. I chose to be like Heracles, and was a completely brutal and narcissistic champion of the Gods. The game absolutely let me take this path, and justified it in-game as being a champion of the goddess of war.
I enjoyed the writing quite a bit. The characters were on par with other good Choicescript games, but the overall plot and themes are what resonated with me.
There are several romance choices. At least two are thrust upon you in terms of their attraction to you, but you have a lot of agency over what you'll do.
This game is inspired by Greek mythology, but has its own pantheons and cities. I suggest that you try the opening before buying to get a feel for it. I'm excited to try its sequel, which is substantially larger.
As a final note, this game does something I've never seen in a Choicescript game before: (Spoiler - click to show)it has you switch to another character briefly mid-game, with a different stat set you can adjust to.
Cons: The game has a fairly linear main story (though I've only played once, many choices seemed to converge, and other reviews confirm it). Until the end, that is. However, in a game centered around destiny, that's not so odd a thing. But I bring it up because some have questioned its replay value. It felt quite long to me, though, and it had enough choice in characterization that I feel who I was as a character could be completely different from playthrough to playthrough.
I received a review copy of this game.
This quite large Gothic horror game reminded me of quite a few games and stories over time.
In its early phases, it has much of the feel of Dracula or the Mysteries of Udolpho (one of the stories inspiring Jane Eyre and Northanger Abbey). You are in a small town where a beautiful and sensual Lord or Lady (depending on your choices) presides and where strange disappearances happen, like that of your uncle.
The bulk of the game (15 or 16 chapters, each substantial) reminded me of Anchorhead, or of Udolpho again, or of Curses!, my favorite IF game of all time. A giant mansion filled with odd and horrifying characters and objects (like a mysteriously strong 90 year old butler, or a door wrapped in wrought iron vines that seem to prick your finger no matter how careful you are).
The game overall tends towards 'weird fiction' in the latter half, a genre commonly identified with Lovecraft but which here seems to align itself more with other works such as Algernon Blackwood. There are no cults here, no bizarre combinations of consonants and very little of madness. Ghostly horror is more of a theme.
There are several rewarding romantic opportunities. Like all of Choice of Games' titles, there is a lot of diversity and inclusion, but unlike some games that reviewers have complained of, all of the diversity here is very well-explained and genre-sensitive. After all, a strange manor in a strange town where the owner is known for startling and forward-thinking views is the perfect place for a non-binary character or for same-gender romances, much like the early vampire novel Carmilla, which is even referenced in-story.
Gameplay revolves around choices to be trusting or distrustful, to be physical or charming or spiritual, to investigate more or to help others, etc. There are several layers of mystery, and the game seems very replayable. I'd especially like to replay as a completely skeptical investigator.
There are some questions that I still have, and hope to explore more (especially about a figure you see in the very first chapter).
Overall, I'd say that this game in the Choice of Games canon occupies the same place as Anchorhead in the parser game canon: a long, replayable, evil house horror game that is very popular and basically great for everyone to play.
I received a review copy of this game.
This is definitely one of my favorite Choice of Games so far, for my personal tastes. It manages to make you feel powerful while forcing you to choose between competing goals, and has great options and fun writing.
It has a lot of mysteries and it has a character with psychic abilities, and both of those things are personal favorite genres of mine, so I think others may not have the same response I did. But I can definitely say I enjoyed it quite a bit!
You play as a clairvoyant teen in a high school where much of the student body has unusual powers which sprang up the year before. Other students look to you for investigating strange or missing things, and there is a general conspiracy.
It had a lot of good romantic options. One is kind of pushed on you (in regards to your feelings), but in a way that feels true to my experiences in high school, when your emotions and feelings are out of whack anyway.
One thing that I've noticed is that as I play more Choicescript games, I enjoy them more. A lot of them have similar rhythms and expectations, and it helps me strategize and find a way to enjoy them more. I would definitely put this game in my top 10 Choicescript games so far.
I received a review copy of this game.
This game is based on the world of Tekumel, a world setting almost as complex (or more) than Middle Earth and created starting in the 40's by M. A. R. Barker.
This game uses this setting well, but relies on prior knowledge of it or the desire to read several pages of backstory in the stats screen. I had that desire, so it was okay.
It's a lush world that incentivizes you to act violent, proud, sensual, etc. It's very interesting, and it leads to an exciting underground adventure.
And then, it stops. I thought I'd have quite a bit left to play, but it ends at what I thought would be the midpoint of the game. There are several pages of epilogue, but I felt like the overall narrative arc wasn't satisfying. It doesn't have to be longer, but the plot threads that are given prominence should, I feel, occupy more time.
I enjoyed it, regardless, and would recommend it to people who want to see if Tekumel and its novels and RPG settings are worth reading. It's made me think about reading them.
Out of the Choicescript games I've given 4 stars, this is definitely at the higher end. It's a pirate game, felt fairly long, had great worldbuilding and nice action scenes and romance.
The main thing holding me back from a higher rating was my lack of emotional investment, most likely due to the characters. Outside of the main character I romanced (the pirate captain Redwing), I couldn't tell you who any of the other characters really were or looked like. What side was Maurice from? Who is Lex? Pretty much everything else about the game was enjoyable.
There are a few sea monster fights. The game is set in an alternate Atlantic, with countries similar to England, France, and Haiti, among others. The main conflict is with slave traders.
There was also a bit of an issue with stats. I was disappointed at first that there were many stats and not many boosts in the opening chapters, but that soon went away as the game provides many opportunities to boost stats throughout the game.
But a bigger issue was confusion of stats. There was too much overlap. How can you tell the difference between a check for wits or cunning, or finesse for that matter? What is the difference between your combat skill and being straightforward in battle? I was able to succeed more often than not, but it made me realize that having closely-related skills may be a bad idea (something I've struggled with in my own game, having a stat for being friendly and a stat for having friends).
I received a review copy of this game.
This game, like so many other Choicescript games, has a pretty bad beginning followed by a much better middle.
I found the opening very slow, with children's book-style writing and very slow plotting. The second chapter was also fairly slow, and I found it difficult to push through, one of the openings I struggled the most with.
The middle was wonderful. I enjoy being exposed to other cultures, and Baba Yaga is about the extent of my knowledge of Russian folklore. However, every Russian I've seen comment on the game says that it portrays the folklore inaccurately or poorly. On the other hand, though, every such comment I've seen has also included a complaint about how the your sibling is non-binary (which you find out by them telling you they don't think they're a girl or a boy near the beginning). So I can't tell if it's actually really bad representation, or if people hate the non-binary thing and that makes them inclined to attack the rest of the game.
But as a fantasy story in general, I liked the middle. You have a choice of three extremely powerful villains to deal with. I faced a seven-headed dragon and a necromancer.
The ending was fairy tale-like, with simple surroundings and simple solutions. It felt like it fit the story, but wasn't the most satisfying ending, as it didn't tie up every narrative arc (the most thorough tying-up I've seen is in Herofall).
This game's approach to challenges had a lot of pass/fail with no real benefit to failing. That makes sense in some games; but with no undo (like in parser games or in Heroes Rise's legend-point-retry system), a long linear game like this with many chances of failure is too tedious to replay a lot. And another thing this game does that some other Choicescript games do is having a long series of difficult tests right after each other, where failing even one is heavily penalized. Much better is the system in Choice of Robots, Creme de la Creme or Tally Ho where your failures provide as compelling a story as your successes.
Nevertheless, the game was polished, descriptive, I found much of the interactivity interesting and I was emotionally invested. I'd probably give this a 3.5, but rounding to a 4.
I received a review copy of this game.
If you told me there was a game whose villain was catapulted by reality tv into the presidency, who had had several spouses and relationships, who ran on a platform of locking up his enemies and keeping 'others' out of America, who employed his children in government positions, I would have told you that it was a heavy-handed ham-fisted commentary on modern life.
Well, this game came out in 2014, a year before Trump started his first campaign. So it's interesting to play a game that directly speaks to current issues without being affected by them.
This is my favorite game of the series, probably because I'm emotionally invested by now. You have the chance to work with former enTheYour first game let you save a city, the second let you be known to America, the third lets you shape the future of the nation.
This is a hard game, and it's definitely possible to lose. You can buy an in-game hint system for $.99 (or use in-game money if you got rich in the other games), but I followed a playthrough I found online (although they made different choices than me, so I had to adapt).
You can play this game separately from the others, although I'd recommend starting at the beginning. You could always play the first chapter of this game to get a feel for it, though.
I received a review copy of this game
I was interested to play this game, as I know that on one hand it's been one of Choice of Games' best-selling titles for years, and that on the other hand its frequently vilified by a subset of the Choice of Games forums.
It's one of the oldest Choice of Games entries, the fourth one ever made. I've played a lot of the old ones recently, and have a lot more variation between them in length, use of stats, linearity, and romances as the company hadn't settled on a house style yet.
And this game has a lot of peculiarities as well, but manages to be more polished than many early games. The stats are clearly communicated. In fact, they are spelled out in the game. Your choices matter; occasionally you are presented with binary choices, but one is grayed out. That doesn't mean (as some steam reviewers thought) that you never have that option; it means that the game is keeping track of your past actions.
One peculiarity in particular is that there is a single forced narrative of who you are and what you feel. That doesn't really change from playthrough to playthrough; you're always the child of disgraced, incarcerated heroes; you always experience the same trials and betrayals; you always have the same powers. There's only one romantic option, and its fairly forced on you, the game describing in detail how you feel about the other sexually, one of things I found least enjoyable.
What changes, then, is how you get through these opportunities. Do you follow justice or fame? Are you defensive or offensive? Do you have hero worship or work on your own?
So I see why it's popular and I see why people on the forums don't like it. It doesn't fit the ideal of the current, refined in-house style of Choice of Games, with plethoras of backgrounds, branches and romances. But it's also a compelling story with good emotional involvement.
In my playthrough, as a hetero male, all of the female villains and the main romantic option were consistently described as sexy, busty, working in prostitution or seduction. I didn't find that enjoyable, and I considered taking off a star for that. But I believe that many people will enjoy playing this game, and for that reason I'm giving it 5 stars.
Edit: On a side note, after I played it last night, I had terrifying superhero dreams based on it that woke me up with fright. I guess its descriptions are pretty vivid!
I received a review copy of this game.
I had trouble starting this game. It begins with a story about you, a squire, helping your lady chase down a rogue baron who may have kidnapped the prince. I found this chapter very lacking, for my tastes one of the most difficult opening chapters of a Choicescript game to get through. Choices were confusing, there were a lot of stats but very few points to go around (my largest stat was a 29 at the beginning, which in most Choicescript games represents dismal failure), and the story seemed fairly dry.
But the middle part of the game was very good for my personal tastes. I love games about the Fae or the fairy world, and much of the game revolves around attending a fair and a tournament. The fair has plausible deniablity with magical involvement, such as a tent that looks suspiciously like a giant flower.
In the path I chose, I ended up in a faery land, and found that part very enjoyable. I left with a strong assurance that I would somehow return.
But the last chapter all built up to a final choice, and I failed that final choice. I didn't die, but apparently I lived a sad life and never had any connection to the faery world again, which seemed a direct contradiction to the earlier paths.
I may need to play again, but I found the last chapter a bit lacking. And as for the first one, I wonder more and more as I play through the Choice of Games catalog whether authors should write the first chapter last, using a small set of 'preset' stats and names for a placeholder for placetesting until the very end. So many Choice of Games titles (pretty much all the ones I've given 4 stars) have mediocre opening chapters but satisfying mid-games. I think that you really get to know your characters and world as you write a game like this, and that you tend to grow as an author as you write. This game has the second-lowest rating on the Apple omnibus app, and I think its opening has a great deal to do with that.
I received a review copy of this game.
This is a game I went back and forth on for a score (between 4 and 5) for a while.
It's different than most other Choicescript games, but, in common with Gavin's other game, For Rent: Haunted House, it has a very, very small number of stats. There seems to be very few ways to tell what, if anything, your stats are used for and what effects them. There is one point in the game where you can actually ask a banshee what the stats do, but that is only one option out of many, and I didn't try it as I had others I was more interested in.
Most of this game involves you commanding a group of zombies and skeletons (the numbers of which are tracked and change), and basically creating a ton of gore. A lot of intestines and decapitations and devouring.
The game is completely self-aware, and includes outrageous characters (like an romantic option who urges you to complete destruction, or a vampire). The opening is very different from the rest of the game and I would definitely recommend pushing past it.
'Winning' is hard; my run (and most people's I saw online) ended in arrest. Strategizing is difficult in a way that's not entirely fun, and that's probably the biggest reason I'm going for a 4 instead of 5.
Strongly recommended for people that like parodies of horror movies, and there may be some overlap with fans of this game and fans of Robb Sherwinn games.
I received a review copy of this game.