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Choice of the Petal Throne

by Danielle Goudeau

Fantasy
2015

Web Site

(based on 3 ratings)
1 review

About the Story

In the Empire of the Petal Throne™, will you find glory, or a knife in your back?

“Choice of the Petal Throne” is a 124,000-word interactive fantasy novel by Danielle Goudeau, where your choices control the story. It’s entirely text-based–without graphics or sound effects–and fueled by the vast, unstoppable power of your imagination.

M.A.R. Barker’s world of Tékumel™ is a fantasy universe like no other, where South American, Middle Eastern, and Indian cultures collide. The princes and princesses of the Tsolyáni empire vie for their father’s mystical Petal Throne, tearing the nation apart with civil war and political intrigues.

As a captain in one of their armies, will you play as male or female, gay straight or bi? A brave and forthright soldier, a hedonistic intriguer with a heart of gold, or scheming double agent?

(Tékumel™ and Empire of the Petal Throne™ are trademarks of M.A.R. Barker and are used with permission of the Tékumel Foundation. For additional information, please visit http://www.tekumelfoundation.org.)


Game Details

Language: English (en)
First Publication Date: April 10, 2015
Current Version: Unknown
License: Commercial
Development System: ChoiceScript
IFID: Unknown
TUID: gcdgf87v754zpemy

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1 of 1 people found the following review helpful:
A deep dive into the worldbuilding of Tekumel that is cut short, September 4, 2020
by MathBrush
Related reviews: about 1 hour

This game is based on the world of Tekumel, a world setting almost as complex (or more) than Middle Earth and created starting in the 40's by M. A. R. Barker.

This game uses this setting well, but relies on prior knowledge of it or the desire to read several pages of backstory in the stats screen. I had that desire, so it was okay.

It's a lush world that incentivizes you to act violent, proud, sensual, etc. It's very interesting, and it leads to an exciting underground adventure.

And then, it stops. I thought I'd have quite a bit left to play, but it ends at what I thought would be the midpoint of the game. There are several pages of epilogue, but I felt like the overall narrative arc wasn't satisfying. It doesn't have to be longer, but the plot threads that are given prominence should, I feel, occupy more time.

I enjoyed it, regardless, and would recommend it to people who want to see if Tekumel and its novels and RPG settings are worth reading. It's made me think about reading them.


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