Reviews by MathBrush

2-10 hours

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Kurusu City, by Kevin Venzke
3 of 3 people found the following review helpful:
An immensely cruel but otherwise great game about overthrowing robots, June 22, 2019*
Related reviews: 2-10 hours

This is that rare game that is very cruel on the Zarfian scale but otherwise fair. Expect to restart, undo, or restore this game dozens of times. I gave up around 5 or 6 points and after decompiling, but I know at least a few people succeeded.

You play a japanese girl who wants to destroy robots, so you explore a city to undertake various actions (that must be done in a very precise order) to obtain various items, in order to stop the robots.

I'd love to see someone do a full walkthrough of this!

* This review was last edited on June 23, 2019
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Nord and Bert Couldn't Make Head or Tail of It, by Jeff O'Neill
7 of 7 people found the following review helpful:
A spotty Infocom game with great highlights, June 16, 2019*
Related reviews: 2-10 hours

This is an interesting game. With wordplay games, the question is, how can you make a game about wordplay that lasts long? One answer is to follow Emily Short's example and just put tons of content into a game (Counterfeit Monkey).

This game achieves its length through unfairness. Parts of this game (it's basically several mini-games put together) are wonderful: Buy the Farm was particularly good, as was the Shopping Bizarre. Those two would make a wonderful game pulled out on their own, one relying on American English sayings and the other on homonyms.

Some parts of this game don't make any sense. I didn't understand In a Manor of Speaking (which btw is also the name of a great Hulk Handsome game) at all, and looking it up, I still haven't found a good explanation at all. I believe having the Doldrums was a mistake, because it made you think everything else had a gimmick (like Gary Larson's infamous Cow Tools cartoon).

But if the game wasn't unfair, it wouldn't last very long. The only way I've seen fair wordplay games achieve length is through tons of content, like I said. Andrew Schultz does this with exhaustive code-enhanced wordspace searches. Shuffling Around is a good example of this.

I also like the Act your Part session. It was nonsensical, but I was able to get a lot of points just doing dumb stuff.

I played the version released by Zarf who was re-releasing Jason Scott's releasing of previously unreleased Infocom releases.

* This review was last edited on June 17, 2019
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Bullhockey 2 - The Return of the Leather Whip, by B F Lindsay
4 of 4 people found the following review helpful:
A hard puzzlefest that improves upon its predecessor, April 14, 2019*
Related reviews: 2-10 hours

I beta tested this game, but didn't finish it at the time due to personal events.

This game is similar to Bullhockey 1, but it improves on it. Implementation is smoother, inventory is cut down a bit, and atmosphere is distinctly improved.

Playing through the entire game, the highlights to me were an old house containing a series of dramatic historical vignettes and a self-referential finale scene that breaks the fourth wall.

However, this game is opposed to my personal play style. I play light and breezy, skimming text and rushing through. This game is designed for careful and studious play, with dense and obscure puzzles and the need for careful notes .

Overall, each of these games is getting better.

(Note: game contains some mild BDSM imagery)

* This review was last edited on April 15, 2019
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Lux, by Agnieszka Trzaska
6 of 6 people found the following review helpful:
A long sci-fi Twine game with rich world model and puzzles, March 5, 2019
Related reviews: 2-10 hours

This game is one of the most complex Twine games I've seen.

Rather than focusing on conversation and emotional choices as many Twine games do, this game focuses on inventory management and movement around an extensive map, similar to typical parser gameplay.

This allows for some truly clever puzzles, including a major twist that only occurs in some playthroughs.

Strongly recommended for people looking for old-school puzzles and fans of sci-fi stories about artificial intelligence.

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StupidRPG, by Steven Richards
1 of 1 people found the following review helpful:
A longish game that wavers between genius and frustration, January 30, 2019
Related reviews: 2-10 hours

StupidRPG is a long game, split up into several acts in multiple genres. It has a custom parser with hyperlink shortcuts, and uses quite a few tricks and techniques to spice up the visual presentation.

The biggest drawback to me is that the interface is clunky, which detracted from both my emotional investment and sense of interactivity. The game has a dungeon master that types slowly, leaving large spaces of time where you have to sit and wait for it to type out. You could leave, make a small sandwich, and come back before it finishes, sometimes. Also, the custom parser isn't up to the standards of, say, TADS or Inform 7, which caused some frustration.

The writing is amusing and the settings, especially later on, are imaginative, with puzzle mechanics involving multiple worlds. I just wish I didn't get so frustrated with the interface.

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Anno 1700, by Finn Rosenløv
3 of 4 people found the following review helpful:
A time travel pirate game in Adrift, December 20, 2018*
Related reviews: 2-10 hours

Anno 1700 is an ambitious and sprawled-out pirate game involving two timelines, multiple NPCs, and a large map.

As is often the case with Adrift games, the game works well with the walkthrough but has trouble for someone without it. Very specific actions need to be guessed, and actions that seem like they would be easy (such as communicating with your base) cause trouble.

Playing this with the walkthrough, though, was enjoyable.

Edit: Several people pointed out to me that this was written in Adrift, not Quest, and I apologize for the mistake!

* This review was last edited on December 21, 2018
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Six Silver Bullets, by William Dooling
3 of 3 people found the following review helpful:
A complex spy game with some interaction difficulties, November 21, 2018*
Related reviews: 2-10 hours

This is a game that was hard to play during the competition, for a few reasons, and those same reasons make it much better to play now.

-It is a large Adrift game, and Adrift is an engine where a lot of commands don't work. This game gives you hints about the commands in the text, but this requires careful reading of the text.

-This game is randomized, so you can't just repeat commands from memory. The map is the same, however.

-This game is big. It has a few dozen locations, runs on a timer, and has many NPCs with many interaction options. There are little encounters too that happen frequently.

-This game is hard. Really hard. I played it 5 or 6 times before completing one of the biggest mission objectives. You have to keep track of tons of things: where stuff is located, where people are, what times things happen.

So this is definitely a game to be savored. But it is rewarding.

* This review was last edited on November 22, 2018
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Bullhockey!, by B F Lindsay
3 of 3 people found the following review helpful:
A big, densely described puzzle game about a girlfriend's revenge, November 17, 2018
Related reviews: 2-10 hours

This IFComp 2018 parser game is big and pretty tough.

I beta tested this game. You play as a person whose girlfriend has supposedly left them, trashing the house and hiding your clothes all over the town.

This is, I think, the author's first publicly released game, and a big one. It's clear while playing it that the author got better and better at programming and writing as it goes along. Thus, the first area is the sketchiest/most obtuse, while the later areas are an improvement. I recommend perhaps consulting the walkthrough until you leave the house, to get a feel for the game, then going wild.

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Cannery Vale, by Hanon Ondricek (as Keanhid Connor)
6 of 6 people found the following review helpful:
An amazing Stephen King-like twisted self-referential tale, November 17, 2018
Related reviews: 2-10 hours

I played this game early on in the competition. It was late at night, and I was listening to sad music on my phone.

This was the perfect game. A strange tale about a writer trying to get past writer's block (self-referential art has always impressed me), taking place both in the real world and in the author's book (I love dual world games), with both text entry and choice, this game absolutely impressed me.

I have to warn that the game is extremely explicit, and I played almost entirely on the least explicit level.

The game constantly pulled out surprises, and is big enough to feel like a real, living world. Just like in the real writing process, scenes and characters are written and rewritten, in and out of the game. Decisions are reversible. There's even an inventory and an economy!

I think some people might have bounced off of this because of length, but now that the competition is over, this is one I strongly recommend. This is going on my all-time top 10 list, was my favorite IFComp game, and is definitely getting my vote for XYZZY Best Game!

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Birmingham IV, by Peter Emery
3 of 3 people found the following review helpful:
A time capsule from the 80's. A sprawling, difficult fantasy game., November 16, 2018
Related reviews: 2-10 hours

This game was created over a period of 30 years, using a variety of design systems.

You play a natural philosopher in medieval times, nicknamed Phil. There are a ton of puzzles and a magic system.

However, this game could use some thorough beta testing by six or more people familiar with modern IF conventions. Directions are omitted from room descriptions, puzzles are undervalued, and there's an inventory limit which doesn't really seem to do much in-game.

For people who enjoy struggling with the parser in old school games (I'm in that group, and intend to play this one again!)

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