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16th Place - 9th Annual Interactive Fiction Competition (2003)
3rd Place - ADRIFT End Of Year Comp 2003
>INVENTORY - Paul O'Brian writes about interactive fiction
I think the best thing that could happen to Sophie's Adventure would be if it were scaled back considerably (say to a size that is finishable in two hours), tested and proofread much more thoroughly, and entered in the comp in that tighter and stronger form. Too late for all of that now -- I won't be returning to this game after the way it aggravated me -- but these lessons can be learned for future games, by this author and others.
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This was David Whyld's first IFcomp game.
This game is just really, really big, with tons of conversations and features.
It's just too big; page after page of text dumps make it difficult to pay attention to what you're trying to do.
It involves a fantasy land where everyone references american pop culture and you learn DnD spells.
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