Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the Story
That survey course in conceptual mathematics seemed like a good idea at the start of the term - no graded homework, no midterm exams - just an oral final at the end.
Nominee, Best Puzzles - 2017 XYZZY Awards
Emily Short's Interactive Storytelling
A Beauty Cold and Austere is a parser-driven text adventure about the awe-inspiring loveliness of mathematics. Its set-piece puzzles range from basics of arithmetic and geometry, through combinatorics and probability, up to linear algebra, calculus, and a wonderful interactive toy that explores the concept of divergent vs convergent series. Along the way, you encounter a number of historical mathematicians, math-related poetry excerpts, and mathematically-relevant settings (Trinity College Cambridge puts in an appearance, as does the Library of Alexandria). There are also obligatory Zork and Adventure references.
Puzzle-driven exploration of a surreal, conceptual space is less common in IF than it was circa twenty years ago, and indeed this game feels like it would have been a smash hit in the IF community of the mid-90s. The implementation is meticulous, the puzzles ingenious and pleasingly crafted, the state space free of unwinnable situations, the hints neatly coordinated with your progress, and the sense of humor pretty much exactly on point for the rec.arts.int-fiction days. Though there are lots of NPCs, all of them are there for puzzle-related purposes, and none of them really disrupt the playerís sense of splendid solitude. The author credits Curses! with acquainting him with the genre, and that makes plenty of sense: ABCA has fairer puzzles and less cruelty than Curses!, but it shares in that gameís gleeful juxtaposition of modern, historical, fictional and surreal locations. I liked A Beauty Cold and Austere immensely: I still have a great fondness for that type of game, and this is a superb example. I am glad the IF world still produces this kind of game, and also glad it no longer produces only this type of game.
I donít want to suggest that ABCAís appeal is exclusively nostalgic. There are parser puzzle games written these days that exist mostly as a nod to bygone tropes, but A Beauty Cold and Austere has something of its own to say. Compared with the 2017 average, the game may be light on story and characters, but itís strongly and elegantly themed. This is a game about intellectual awe, about the attraction of abstract and intangible subject matter, about human response to more-than-human truth. The final imagery is moving, sublime, and all the more meaningful because it feels earned, both by the protagonist and by human intellectual progress overall.
See the full review
|Average Rating: |
Number of Reviews: 9
Write a review
"A Beauty Cold and Austere" takes its player though a tour of freshman-level mathematics, from the basics of combinatorics to touch the beginnings of cardinal numbers. If unfamiliar with the relevant concepts, this game might take a while to complete, but if you know the math then you shouldn't have much difficulty. The puzzles were tasteful and well-designed, though I had a little difficulty determining which puzzles had already been solved and which had not. I have one complaint about some of the puzzles, such as the Hotel puzzle, which used character knowledge instead of player knowledge. This felt jarring - like I had been robbed of some agency - since I knew the answer but I had to find a way to force the player-character to figure out the answer for himself.
As for the main point of this review: I think this game falls short of its eponymous cold beauty. All of the math is at the high-school or freshman level. This isn't the problem - it's a positive, since it makes the game accessible. The issue is that it emphasizes the same ugly parts of math that are taught in these classes: matrix algebra, trigonometry, calculus. At one point the player is even asked something along the lines of "What's the third important topic in calculus after the limit and the integral?" But the limit, integral, and (Spoiler - click to show)derivative are hardly conceptually interesting together. The only relation between them is that a calculus class would allocate each of 3 sections to them.
These aren't the beautiful parts of mathematics. They are the ugly results of condensing math into something useful which can be applied to introductory physics. I felt like I had entered a world not of mathematics but of math class.
I want to qualify these feelings because they're a bit too harsh. I really did like the game despite its shortcomings, and I think it's worth playing and thinking about. This game sets high expectations from the very start, and though I think it fails to reach them, it remains an enjoyable and provoking experience.
ABCaA is an incredibly polished game, with complex mechanics that perfectly work and some good writing. Its major "flaw" is that it requires too much knowledge from outside of the game. The 4 stars are an average between these two contexts: 1) you are not into mathematics and want a game whose puzzles can be solved "from the inside": 3/5 because the game is very, very strong in many aspects but you shall eventually never finish it; 2) you like maths and are good at them: 5/5, because the game is a romp which is frankly perfect.
This is a traditional-style text adventure set in a sort of mathematical wonderland, populated by mathematician NPCs and puzzles based on physical manifestations of mathematical concepts. You can tell it comes from a place of deep love of the subject.
I was a decent math student. I made my way up through calculus, and was able to memorize and apply formulas, but I can't say that I truly understood the concepts underlying all of them. And that was 25 years ago. So this game was not exactly in my wheelhouse. I managed to solve some of the puzzles on my own, but there were more than a couple where I stood no chance without the walkthrough.
That's OK. A Beauty Cold and Austere is well-written, polished, and witty, with modern amenities and forgiving gameplay, even if the puzzles can be trying for math mortals. My favorite amenity is the ghost who can tell you if an object you're carrying is still useful. I would pay cash money to port this ghost over to a game like The Mulldoon Legacy.
My main complaints:
1) It takes too long to acquire the carryall. There's no reason to delay that, I don't think.
2) The game is several times the size of a normal comp game. Math majors might be able to finish it in four or five hours, but I doubt anyone could complete it in two. Near the end, it's possible to tap out early with what seems to be a successful ending, but it takes quite a while to get there. I would have liked a structure a bit more like Shuffling Around's, where you can get a successful ending within two hours, and then return after the judging period to explore the rest. Do enough to get a C, in other words, and come back later for extra credit.
The Chinese Room, by Harry Giles and Joey Jones
Average member rating: (34 ratings)
The Chinese Room is a hilarious romp through the world of philosophical thought experiments. Have you ever wanted to win Zeno's race? Free the denizens of Plato's Cave? Or find out what it's really like to be a bat? Now is your chance!
|Balefires Burning, by Cassandra Wolf|
Average member rating: (2 ratings)
Share the story of 15-year-old Tansy, who is on the verge of becoming an adult and a witch. In an isolated community where magic is an everyday occurrence and otherworldly beings walk the woods, you face challenges and learn to cope with...
|For All The Saints Who From Their Labours Rest, by James Chew, Failbetter Games|
Average member rating: (2 ratings)
Join an Intrepid Deacon on a deadly mission for the Church. Hunt for a missing saint, infiltrate the Brass Embassy and uncover the hidden history of Hell. What will you give up to learn the truth?
Games of Infocom quality and length (or better) by MathBrush
These are games that are as long as an Infocom game (i.e. Shade would be too short) and are as good quality (so Colossal Cave Adventure, though fun, is out). By quality, I mean the kind of things accomplished by numerous testers: few...
2020 Alternative Top 100 by Denk
(Created 24-Jul-2020) Philosophy: 1. If a game only has 5-star ratings, it is because the game hasn't received enough ratings. 2. Games with few ratings can still be among the best. 3. Sometimes the average score is the best metric. The...
Big, non-linear adventure games with score system by MathBrush
These are classic-style games, where you have to collect a large variety of objects while exploring a cave or building. My favorite way to play these games is to start playing without hints, mapping out the world and seeing what all I...
For your consideration: XYZZY-eligible individual puzzles of 2017 by MathBrush
This is for suggesting games released in 2017 which you think might be worth considering for Best individual Puzzle in the XYZZY awards. This is not a zeroth-round nomination. The category will still be text-entry, and games not...
I am looking for games that involve exploring and collecting objects but donít involve horror or creepy themes by Brennen Kinch
fore example games that involve keys and things that unlock other parts of the game that donít involve creepy things such as ghost and monsters and things like that
The great puzzlefests by Victor Gijsbers
Playing Curses!, I started wondering which games belong to the canon of great puzzlefests. With this term I mean puzzle based games that are long, difficult and punishing; but also fair, engaging and truly rewarding to work through. The...